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MeshInfoT_impl.hh
1/*===========================================================================*\
2* *
3* OpenFlipper *
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// IMPLEMENTATION
50//
51//=============================================================================
52
53#define MESHINFOT_C
54
55//== INCLUDES =================================================================
56
57#include "MeshInfoT.hh"
58
59#include <iostream>
60#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
61#include <OpenMesh/Core/Geometry/MathDefs.hh>
62
63
64//== NAMESPACES ===============================================================
65
66namespace MeshInfo {
67
68//== IMPLEMENTATION ===========================================================
69
70template < typename MeshT >
71inline
72int boundaryCount(MeshT* _mesh ) {
73
74 int numOfBounds = 0;
75
77 _mesh->add_property(visited);
78
79 typename MeshT::VertexHandle last;
80 const typename MeshT::VertexHandle begin;
81
82 //Iteration �ber Halfedges
83 for (typename MeshT::HalfedgeIter he_it=_mesh->halfedges_begin(); he_it!=_mesh->halfedges_end() ; ++he_it )
84 _mesh->property(visited,*he_it) = false;
85
86 for (typename MeshT::HalfedgeIter he_it=_mesh->halfedges_begin(); he_it!=_mesh->halfedges_end() ; ++he_it ) {
87 if ( _mesh->property(visited,*he_it) )
88 continue;
89
90 if( !_mesh->is_boundary(*he_it ) )
91 continue;
92
93 _mesh->property(visited,*he_it) = true;
94 typename MeshT::HalfedgeHandle he = _mesh->next_halfedge_handle(*he_it);
95
96 while( _mesh->is_boundary(*he_it) && ! _mesh->property(visited,he) ) {
97 _mesh->property(visited,he) = true;
98 he = _mesh->next_halfedge_handle(he);
99 }
100
101 ++numOfBounds;
102
103 }
104
105 _mesh->remove_property(visited);
106
107 return numOfBounds;
108}
109
110//=============================================================================
111
112template < typename MeshT >
113inline
114int componentCount(MeshT* _mesh ) {
115
116 int numOfComps = 0;
117
119 _mesh->add_property(visited);
120
121 typename MeshT::VertexIter v_it;
122 typename MeshT::VertexIter v_end = _mesh->vertices_end();
123
124 //iterate over all vertices
125 for (v_it = _mesh->vertices_begin(); v_it != v_end; ++v_it)
126 _mesh->property(visited, *v_it) = false;
127
128 typename MeshT::VertexHandle vh;
129 typename MeshT::VertexIter current_pos = _mesh->vertices_begin();
130
131 while( true ){
132 //find an unvisited vertex
133 bool found = false;
134 for (v_it = current_pos ; v_it != v_end; ++v_it)
135 if ( !_mesh->property(visited, *v_it) ){
136 found = true;
137 vh = *v_it;
138 _mesh->property(visited, *v_it) = true;
139 current_pos = v_it;
140 break;
141 }
142
143 //if none was found -> finished
144 if (!found) break;
145
146 numOfComps++;
147
148 std::vector< typename MeshT::VertexHandle > handles;
149 handles.push_back( vh );
150
151 //grow from found vertex
152 while( ! handles.empty() ){
153 typename MeshT::VertexHandle current = handles.back();
154 handles.pop_back();
155
156 typename MeshT::VertexVertexIter vv_it;
157
158 for (vv_it=_mesh->vv_iter( current ); vv_it.is_valid(); ++vv_it)
159 if ( !_mesh->property(visited, *vv_it) ){
160 _mesh->property(visited, *vv_it) = true;
161 handles.push_back( *vv_it );
162 }
163 }
164 }
165
166 _mesh->remove_property(visited);
167
168 return numOfComps;
169}
170
171//=============================================================================
172
173template < typename MeshT >
174inline
175void getBoundingBox( MeshT* _mesh,
176 typename MeshT::Point& _min ,
177 typename MeshT::Point& _max) {
178 if ( _mesh->n_vertices() == 0 ) {
179 std::cerr << "Unable to compute Bounding Box: No points in Mesh!" << std::endl;
180 }
181 // Use any point as initial value
182 _min = _mesh->point(_mesh->vertex_handle(0));
183 _max = _mesh->point(_mesh->vertex_handle(0));
184
185 for (typename MeshT::VertexIter v_it = _mesh->vertices_begin() ; v_it != _mesh->vertices_end() ; ++v_it ) {
186 _min.minimize( _mesh->point(*v_it) );
187 _max.maximize( _mesh->point(*v_it) );
188 }
189
190}
191
192//=============================================================================
193
194template < typename MeshT >
195inline
196typename MeshT::Point
197cog ( const MeshT* _mesh ) {
198 typename MeshT::ConstVertexIter v_it, v_end=_mesh->vertices_end();
199 typename MeshT::Point cog(0.0,0.0,0.0);
200
201 for (v_it = _mesh->vertices_begin(); v_it != v_end ; ++v_it)
202 cog += _mesh->point(*v_it);
203 cog = 1.0 / (typename MeshT::Scalar)_mesh->n_vertices() * cog;
204
205 return cog;
206}
207
208//=============================================================================
209} // MeshInfo Namespace
210//=============================================================================
size_t n_vertices() const override
Get number of vertices in mesh.