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NormalRenderer.cc
1/*===========================================================================*\
2* *
3* OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
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9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
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40\*===========================================================================*/
41
42
43
44#include "NormalRenderer.hh"
45
48#include <ACG/GL/ShaderCache.hh>
49
50
51
52// =================================================
53
55{
56public:
57
59 {
60 // request object space normals
61 _shader->addDefine("SG_REQUEST_NORMALOS");
62 }
63
64 void modifyFragmentEndCode(QStringList* _code)
65 {
66 _code->push_back("#ifdef SG_INPUT_NORMALOS");
67 _code->push_back("outFragment = vec4(normalize(SG_INPUT_NORMALOS) * 0.5 + vec3(0.5, 0.5, 0.5),1.0);");
68 _code->push_back("#endif ");
69 }
70
71 static NormalFragmentModifier instance;
72};
73
74
75NormalFragmentModifier NormalFragmentModifier::instance;
76
77// =================================================
78
79NormalRenderer::NormalRenderer()
80{
81 ACG::ShaderProgGenerator::registerModifier(&NormalFragmentModifier::instance);
82}
83
84
85NormalRenderer::~NormalRenderer()
86{
87}
88
89
90void NormalRenderer::initializePlugin()
91{
92 ACG::ShaderProgGenerator::setShaderDir(OpenFlipper::Options::shaderDirStr());
93}
94
95QString NormalRenderer::renderObjectsInfo(bool _outputShaderInfo) {
96 std::vector<ACG::ShaderModifier*> modifiers;
97 modifiers.push_back(&NormalFragmentModifier::instance);
98 return dumpCurrentRenderObjectsToString(&sortedObjects_[0], _outputShaderInfo, &modifiers);
99}
100
101void NormalRenderer::render(ACG::GLState* _glState, Viewer::ViewerProperties& _properties)
102{
103 // collect renderobjects + prepare OpenGL state
105
106 // render every object
107 for (int i = 0; i < getNumRenderObjects(); ++i) {
108
109 // Take original shader and modify the output to take only the normal as the color
110 GLSL::Program* prog = ACG::ShaderCache::getInstance()->getProgram(&sortedObjects_[i]->shaderDesc, NormalFragmentModifier::instance);
112 }
113
114 // restore common opengl state
115 // log window remains hidden otherwise
117}
118
119QString NormalRenderer::checkOpenGL()
120{
121 if (!ACG::openGLVersion(3,2))
122 return QString("Insufficient OpenGL Version! OpenGL 3.2 or higher required");
123
124 QString missing("");
125 if(!ACG::openGLVersion(1,5)) // extension is part of opengl spec since version 1.5
126 { // i recommend removing this check in favor of restricting
127 // to a more modern version of opengl e.g. 2.1 should be minimum
128 if ( !ACG::checkExtensionSupported("GL_ARB_vertex_buffer_object") )
129 missing += "GL_ARB_vertex_buffer_object extension missing\n";
130 }
131
132#ifndef __APPLE__
133 if ( !ACG::checkExtensionSupported("GL_ARB_vertex_program") )
134 missing += "GL_ARB_vertex_program extension missing\n";
135#endif
136
137 return missing;
138}
139
140
141
std::vector< ACG::RenderObject * > sortedObjects_
sorted list of renderobjects without overlay objects (sorted in rendering order)
Definition IRenderer.hh:517
int getNumRenderObjects() const
Get the number of collected render objects (not including overlay objects or gl4.2 line objects)
virtual void renderObject(ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0)
Render one renderobject.
virtual void finishRenderingPipeline(bool _drawOverlay=true)
Draw overlay objects and reset OpenGL state.
Definition IRenderer.cc:667
virtual void prepareRenderingPipeline(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot)
Prepares renderer and OpenGL for any draw-related calls including.
Definition IRenderer.cc:532
virtual QString dumpCurrentRenderObjectsToString(ACG::RenderObject **_list=0, bool _outputShaders=false, std::vector< ACG::ShaderModifier * > *_modifiers=0)
Outputs the current render objects to the string.
static ShaderCache * getInstance()
Return instance of the ShaderCache singleton.
GLSL::Program * getProgram(const ShaderGenDesc *_desc, const std::vector< unsigned int > &_mods)
Query a dynamically generated program from cache.
void addDefine(const QString &_define)
Add one define.
static void setShaderDir(QString _dir)
static unsigned int registerModifier(ShaderModifier *_modifier)
Shader modifiers have to be registered before they can be used. They also must remain allocated for t...
GLSL program class.
void modifyFragmentEndCode(QStringList *_code)
Append code the the fragment shader.
void modifyVertexIO(ACG::ShaderGenerator *_shader)
Add your own inputs/outputs to the vertex shader.
QString renderObjectsInfo(bool _outputShaderInfo)
Return a qstring of the current render objects.
void drawMode(ACG::SceneGraph::DrawModes::DrawMode _mode)
set draw mode (No test if this mode is available!)
bool checkExtensionSupported(const std::string &_extension)
Definition gl.cc:107
bool openGLVersion(const int _major, const int _minor, bool _verbose)
Definition gl.cc:129
ACG::SceneGraph::BaseNode * getSceneGraphRootNode()
get scenegraph root node