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PluginFunctionsLight.cc
1/*===========================================================================*\
2* *
3* OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
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9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// Plugin Functions for Lights
50//
51//=============================================================================
52
54
55
57
58namespace PluginFunctions {
59
60// ===============================================================================
61// Get objects
62// ===============================================================================
63
64bool getObject( int _identifier , LightObject*& _object ) {
65
66 if ( _identifier == BaseObject::NOOBJECT ) {
67 _object = 0;
68 return false;
69 }
70
71 // Get object by using the map accelerated plugin function
72 BaseObjectData* object = 0;
73 PluginFunctions::getObject(_identifier,object);
74
75 _object = dynamic_cast< LightObject* >(object);
76 return ( _object != 0 );
77}
78
79
80// ===============================================================================
81// Getting data from objects and casting between them
82// ===============================================================================
83
85
86 if ( _object->dataType(DATA_LIGHT) ) {
87 LightObject* object = dynamic_cast< LightObject* >(_object);
88 return object->lightNode();
89 } else
90 return 0;
91}
92
93
95 if ( ! _object->dataType(DATA_LIGHT) )
96 return 0;
97 return dynamic_cast< LightObject* >( _object );
98}
99
101
102 if ( ! _object->dataType(DATA_LIGHT) )
103 return 0;
104 LightObject* light = dynamic_cast< LightObject* >( _object );
105
106 return light->lightSource();
107}
108
111
112 if ( ! _object )
113 return 0;
114
115 return _object->lightSource();
116}
117
118}
#define DLLEXPORT
#define DATA_LIGHT
Definition Light.hh:58
Structure to hold options for one LightSource.
Definition LightNode.hh:86
static int NOOBJECT
bool dataType(DataType _type) const
LightSource * lightSource()
LightNode * lightNode()
Get the scenegraph Node.
LightObject * lightObject(BaseObjectData *_object)
Cast an BaseObject to a LightObject if possible.
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
LightSource * lightSource(BaseObjectData *_object)
Get the lightSource in this Object.
LightNode * lightNode(BaseObjectData *_object)
Get a LightNode from an object.