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PluginFunctionsSplatCloud.hh
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40\*===========================================================================*/
41
42
43
44//================================================================
45//
46// Standard Functions
47//
48//================================================================
49
50
57#ifndef PLUGINFUNCTIONSSPLATCLOUD_HH
58#define PLUGINFUNCTIONSSPLATCLOUD_HH
59
60
61//== INCLUDES ====================================================
62
63
64#include "SplatCloud.hh"
65
68
69
70//== NAMESPACES ==================================================
71
72
74namespace PluginFunctions {
75
76
77//== DEFINITIONS =================================================
78
79
83OBJECTTYPEDLLEXPORT
84bool getObject( int _identifier, SplatCloudObject *&_object );
85
86
92OBJECTTYPEDLLEXPORT
94
95
101OBJECTTYPEDLLEXPORT
103
104
110OBJECTTYPEDLLEXPORT
112
113
119OBJECTTYPEDLLEXPORT
120SplatCloud* splatCloud( int _objectId );
121
122
128OBJECTTYPEDLLEXPORT
130
131
137OBJECTTYPEDLLEXPORT
138SplatCloudObject* splatCloudObject( int _objectId );
139
140
141//================================================================
142
143
144} // namespace PluginFunctions
145
146
147//================================================================
148
149
150#endif // PLUGINFUNCTIONSSPLATCLOUD_HH
SplatCloudObject * splatCloudObject(BaseObjectData *_object)
Cast an SplatCloudObject to a SplatCloudObject if possible.
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
ShaderNode * splatShaderNode(BaseObjectData *_object)
Get a ShaderNode from an object.
SplatCloud * splatCloud(BaseObjectData *_object)
Get a SplatCloud from an object.
SplatCloudNode * splatCloudNode(BaseObjectData *_object)
Get a SplatCloudNode from an object.