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PolyLineCollectionObject.hh
1/*===========================================================================*\
2* *
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
41
42
43
44//=============================================================================
45//
46// Types
47//
48//=============================================================================
49
55#pragma once
56
57
58
59//== INCLUDES =================================================================
60
63
64#include "PolyLineCollectionNodeT.hh"
65
67
68//== TYPEDEFS =================================================================
69
70//== CLASS DEFINITION =========================================================
71
74class OBJECTTYPEDLLEXPORT PolyLineCollectionObject : public BaseObjectData {
75 public:
76
78
81
87
90
92 virtual void cleanup();
93
98
99 protected:
100
102 virtual void init(PolyLineCollection* _collection = 0);
103
104 //===========================================================================
107 //===========================================================================
108 public:
109
111 void setName( QString _name );
112
113
114 //===========================================================================
117 //===========================================================================
118
119 public:
120
122 PolyLineCollection* collection();
123
132 virtual void update(UpdateType _type = UPDATE_ALL );
133
134 private:
136
139 //===========================================================================
142 //===========================================================================
143
144 public :
145
148
149 private :
150
153
156 //===========================================================================
159 //===========================================================================
160 public:
162 QString getObjectinfo();
163
167 //===========================================================================
170 //===========================================================================
171 public:
173 bool picked( uint _node_idx );
174
176 void enablePicking( bool _enable );
177
179 bool pickingEnabled();
180
181
184 const ACG::Vec3d _hitPoint,
185 const ACG::Vec3d _start ,
186 const ACG::Vec3d _dir,
187 const unsigned int _targetIdx );
188
191};
192
virtual void enablePicking(bool _enable)
virtual bool pickingEnabled()
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL) override
This function is called to update the object.
virtual void cleanup() override
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual BaseObject * copy()
Returns a full copy of the object.
PolyLineCollection * collection_
return a pointer to the line
ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection > * collectionNode_
Scenegraph Mesh Node.
Update type class.
Definition UpdateType.hh:59
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
PickTarget
What target to use for picking.
Definition PickTarget.hh:74