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PostProcessing.hh
1/*===========================================================================*\
2* *
3* OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
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46#include <ACG/Math/GLMatrixT.hh>
47#include <ACG/GL/FBO.hh>
48#include <ACG/GL/GLState.hh>
49
51
52
54{
55public:
56
57
59 virtual ~PostProcessing();
60
63 int numProcessors() const;
64
77 int setupScene(int _viewerID, int _width, int _height, int _samples = 0, int _stereoEye = -1);
78
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92 void postProcess(int _viewerID, ACG::GLState* _glstate, const ACG::GLMatrixd& _modelview, const ACG::GLMatrixd& _proj1, const ACG::GLMatrixd& _proj2, bool _hwOpenGLStereo = false);
93
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101 void resolveStereoAnyglyph(int _viewerID);
102
103
104private:
105
106
107 void setupFBO(ACG::FBO* _dst, int _width, int _height, GLuint _intfmt, int _samples);
108
109 void resolveMultisampling(ACG::FBO* _dst, ACG::FBO* _src);
110
111private:
112
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128 backbufferTarget_;
129 GLint backbufferViewport_[4];
130
133};
int setupScene(int _viewerID, int _width, int _height, int _samples=0, int _stereoEye=-1)
Bind fbo for scene rendering.
int numProcessors() const
Number of post processors.
ACG::FBO sceneFBO_[2]
FBO for scene rendering, one for each eye in stereo mode, possibly multisampled.
ACG::FBO procFBO_[2]
post-processing read/write FBOs, no msaa
void resolveStereoAnyglyph(int _viewerID)
Resolve stereo buffers as anaglyph.
GLuint backbufferFBO_
backbuffer output, not owned by this class
void postProcess(int _viewerID, ACG::GLState *_glstate, const ACG::GLMatrixd &_modelview, const ACG::GLMatrixd &_proj1, const ACG::GLMatrixd &_proj2, bool _hwOpenGLStereo=false)
Perform all post processing.
bool stereoMode_
postprocessing in stereo mode
int debugLevel_
perform extra checks for debugging: 0 -> no checks, 1 -> fast checks, 2 -> more checks etc.
ACG::FBO stereoFBO_[2]
store post processing results for each stereo eyes, input for anaglyph processor, no msaa