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QtPlaneSelect.cc
1/*===========================================================================*\
2* *
3* OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
41
42#include "QtPlaneSelect.hh"
43
44#include <ACG/Scenegraph/GlutPrimitiveNode.hh>
46#define PLUGINFUNCTIONS_C
48
49#include <ACG/QtWidgets/QtColorTranslator.hh>
50
51/*******************************************************************************
52 Initialization and de initialization
53*******************************************************************************/
54QtPlaneSelect::QtPlaneSelect( ACG::GLState& glState )
55 : glState( glState ),
56 nodeIdx_(0),
57 targetIdx_(0),
58 isDragging_( false ),
59 planeNode_(0)
60{
61
62}
63
64QtPlaneSelect::~QtPlaneSelect( )
65{
66}
67
68
69/*******************************************************************************
70 Implementation of public slots
71*******************************************************************************/
72
73void QtPlaneSelect::slotKeyReleaseEvent(QKeyEvent* event)
74{
75 if (event->key() == Qt::Key_Escape){
76 if( planeNode_ )
77 {
78 planeNode_->delete_subtree( );
79 planeNode_ = 0;
80 }
81
82 emit updateViewProxy( );
83
84 // Trigger the event
85 isDragging_ = false;
86 }
87}
88
89void QtPlaneSelect::slotMouseEvent(QMouseEvent* event)
90{
91// unsigned int width = glState.viewport_width();
92 unsigned int height = glState.viewport_height();
93
94 //cancel on rightclick
95 if (event->button() == Qt::RightButton){
96 if( planeNode_ )
97 {
98 planeNode_->delete_subtree( );
99 planeNode_ = 0;
100 }
101
102 emit updateViewProxy( );
103
104 // Trigger the event
105 isDragging_ = false;
106
107 return;
108 }
109
110
111 switch( event->type() )
112 {
113 case QEvent::MouseButtonPress:
114 {
115
116 // Only react on the left button and ignore the others
117 if ( event->button() != Qt::LeftButton )
118 return;
119
120
121 size_t node_idx, target_idx;
122
124 event->pos(),
125 node_idx,
126 target_idx,
127 &sourcePoint3D))
128 {
129
130 // Shift toward viewer
131 //sourcePoint3D = sourcePoint3D + PluginFunctions::viewingDirection();
132
133 isDragging_ = true;
134
135 if ( planeNode_ == 0 ) {
136 planeNode_ = new PlaneNode(plane_,PluginFunctions::getRootNode(),"PolyLine generation Plane" );
137 }
138
140 sourcePoint2D = ACG::Vec3d(event->pos().x(), height - event->pos().y() - 1.0, 0.0);
141
142 setPlaneAndSize(sourcePoint3D, sourcePoint2D);
143
144 planeNode_->show();
145 emit nodeVisChangedProxy(planeNode_->id());
146
147 nodeIdx_ = node_idx;
148 targetIdx_ = target_idx;
149
150
151 emit updateViewProxy( );
152 }
153 }break;
154 case QEvent::MouseMove:
155 {
156 if( isDragging_ )
157 {
158 setPlaneAndSize(sourcePoint3D,ACG::Vec3d(event->pos().x(), height-event->pos().y()-1.0, 0.0));
159
160 emit updateViewProxy( );
161 }
162 } break;
163
164 case QEvent::MouseButtonRelease:
165 {
166 if( isDragging_ )
167 {
168 if( planeNode_ )
169 {
170 planeNode_->delete_subtree( );
171 planeNode_ = NULL;
172 }
173
174 emit updateViewProxy( );
175
176 emit( signalTriggerCut( ) );
177 // Trigger the event
178 isDragging_ = false;
179 }
180 } break;
181
182 default:
183 break;
184 }
185
186
187}
188
189
190void QtPlaneSelect::setPlaneAndSize(const ACG::Vec3d& _sourcePoint3D,const ACG::Vec3d& _target2D)
191{
192
193 ACG::Vec3d source2D = glState.project( _sourcePoint3D );
194 source2D[2] = 0.;
195
196 const ACG::Vec3d diff = source2D - _target2D;
197
198 ACG::Vec3d ortho{0., 0., 0.};
199 if (clamp_)
200 {
201 constexpr auto clamp_angle = M_PI / 12.;
202 const auto newTarget = _target2D - source2D;
203 const auto angle = std::atan2(newTarget[1], newTarget[0]);
204 const auto remainder = std::fmod(angle, clamp_angle);
205
207 double corrected_angle = .0;
208 if (remainder < clamp_angle / 2.)
209 corrected_angle = angle - remainder;
210 else
211 corrected_angle = angle + (clamp_angle - remainder);
212
213 const auto radius = diff.length();
214 const auto newTarget2D = ACG::Vec3d{std::round(radius * std::cos(corrected_angle)), std::round(radius * std::sin(corrected_angle)), 0.} + source2D;
215 const auto newDiff = source2D - newTarget2D;
216 ortho = ACG::Vec3d{-newDiff[1], newDiff[0], 0.};
217 }
218 else
219 //diff.normalize( ); <- this is bad
220 ortho = ACG::Vec3d{-diff[1], diff[0], 0.};
221
223 const auto left = glState.unproject(source2D + ortho * 10. + ACG::Vec3d{0., 0., 0.});
224 const auto right = glState.unproject(source2D - ortho * 10. + ACG::Vec3d{0., 0., 0.});
225
226 const auto leftvec = (left - sourcePoint3D).normalized();
227 const auto rightvec = (right - sourcePoint3D).normalized();
228
230 normal_ = cross(rightvec, leftvec);
231 normal_.normalize();
232
233 // std::cout << "computed normal: " << normal_ << std::endl;
234
236 const auto sourcePoint3Df(sourcePoint3D);
237 const auto normald(normal_);
238 plane_.setPlane(sourcePoint3Df,normald);
240 planeNode_->update();
241}
242
243
244
245
Vec3d unproject(const Vec3d &_winPoint) const
unproject point in window coordinates _winPoint to world coordinates
Definition GLState.cc:651
Vec3d project(const Vec3d &_point) const
project point in world coordinates to window coordinates
Definition GLState.cc:640
int viewport_height() const
get viewport height
Definition GLState.hh:849
void setPlane(const ACG::Vec3d &_position, const ACG::Vec3d &_xDirection, const ACG::Vec3d &)
Set plane.
Definition PlaneType.cc:48
void setSize(double _xDirection, double _yDirection)
Set plane size.
Definition PlaneType.cc:100
void delete_subtree()
Delete the whole subtree of this node.
Definition BaseNode.cc:170
unsigned int id() const
Definition BaseNode.hh:423
void show()
Show node: set status to Active.
Definition BaseNode.hh:407
auto length() const -> decltype(std::declval< VectorT< S, DIM > >().norm())
compute squared euclidean norm
Definition Vector11T.hh:443
auto normalize() -> decltype(*this/=std::declval< VectorT< S, DIM > >().norm())
Definition Vector11T.hh:454
void update()
updates the plane before the next render call
Definition PlaneNode.cc:465
void slotMouseEvent(QMouseEvent *_event)
void setPlaneAndSize(const ACG::Vec3d &_sourcePoint3D, const ACG::Vec3d &_target2D)
@ PICK_FACE
picks faces (should be implemented for all nodes)
Definition PickTarget.hh:78
VectorT< double, 3 > Vec3d
Definition VectorT.hh:121
double sceneRadius()
Returns the current scene radius from the active examiner widget.
ACG::SceneGraph::BaseNode * getRootNode()
Get the root node for data objects.
bool scenegraphPick(ACG::SceneGraph::PickTarget _pickTarget, const QPoint &_mousePos, size_t &_nodeIdx, size_t &_targetIdx, ACG::Vec3d *_hitPointPtr=0)
Execute picking operation on scenegraph.