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QtWidgetNode.hh
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40\*===========================================================================*/
41
42/*===========================================================================*\
43 * *
44 * $Revision$ *
45 * $Author$ *
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48\*===========================================================================*/
49
50//=============================================================================
51//
52// CLASS QtWidgetNode
53//
54//=============================================================================
55
56#ifndef QT_WIDGET_NODE_HH
57#define QT_WIDGET_NODE_HH
58
59//== INCLUDES =================================================================
60
61#include <ACG/Geometry/Types/PlaneType.hh>
62#include <ACG/Scenegraph/BaseNode.hh>
63#include <ACG/Scenegraph/DrawModes.hh>
64#include <ACG/GL/VertexDeclaration.hh>
65#include <ACG/GL/IRenderer.hh>
66#include <ACG/GL/GLPrimitives.hh>
68
69
70#include <QObject>
71#include <QWidget>
72
73//== NAMESPACES ===============================================================
74
75namespace ACG {
76namespace SceneGraph {
77
78//== CLASS DEFINITION =========================================================
79
80class OBJECTTYPEDLLEXPORT QtWidgetNode : public BaseNode
81{
83public:
90 QtWidgetNode(QWidget* _widget, BaseNode *_parent = 0, std::string _name = "<QtWidgetNode>");
91
94
97
99 ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const override;
100
102 void boundingBox(ACG::Vec3d & _bbMin, ACG::Vec3d & _bbMax) override;
103
111 void getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat) override;
112
113
114 void mouseEvent(GLState& _state, QMouseEvent* _event) override;
115 void mouseEvent(QMouseEvent* _event);
116
117 QWidget* widget()const{return widget_;}
119 void setWidget(QWidget* _w);
120
121private:
122 class NodeEventFilter : public QObject
123 {
124 public:
125 explicit NodeEventFilter(QtWidgetNode* p){node_ = p;}
126 protected:
127 bool eventFilter(QObject *obj, QEvent *event);
128 private:
129 QtWidgetNode *node_;
130 } *ef_;
131
132 friend class NodeEventFilter;
133
135 void createTexture();
136
138 void createGeometry(GLState& _state);
139
141 void updateGeometry();
142
144 void uploadPlane();
145
147 unsigned int vbo_;
148 GLuint texID_;
149 ACG::VertexDeclaration vertexDecl_;
150
152 QWidget* widget_;
153
156 int oldWidgetHeight_;
157
160 bool planeCreated_;
161
164
165 bool anisotropicSupport_;
166
167};
168
169//=============================================================================
170} // namespace SceneGraph
171} // namespace ACG
172
173//=============================================================================
174#endif // QT_WIDGET_NODE_HH defined
175//=============================================================================
ACG::SceneGraph::QtWidgetNode QtWidgetNode
Simple Name for QtWidgetNode.
int oldWidgetWidth_
initial widgetHeight/Width. Is 0, if widget is 0 or if plane wasn't initialized with current view/pro...
ACG_CLASSNAME(QtWidgetNode)
static name of this class
Plane plane_
plane position and dimensions
QWidget * widget_
current widget
unsigned int vbo_
VBO used to render the plane.
Class to define the vertex input layout.
Namespace providing different geometric functions concerning angles.