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ScreenQuad.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
41
42
43//=============================================================================
44//
45// CLASS ScreenQuad
46//
47//=============================================================================
48
49#ifndef ACG_SCREENQUAD_HH
50#define ACG_SCREENQUAD_HH
51
52
53//== INCLUDES =================================================================
54
55#include <vector>
56
57#include <ACG/GL/gl.hh>
58#include <ACG/GL/VertexDeclaration.hh>
59
60
61//== NAMESPACES ===============================================================
62
63
64namespace ACG {
65
66
67//== CLASS DEFINITION =========================================================
68
69
72class ACGDLLEXPORT ScreenQuad
73{
74public:
77
78
84 static void draw(GLSL::Program* _prog = 0);
85
93 static void drawInstanced(int _count, GLSL::Program* _prog = 0);
94
95
104 static void drawTexture2D(GLuint _texture, const Vec2f& _offset = Vec2f(0.0f, 0.0f),
105 const Vec2f& _size = Vec2f(1.0f, 1.0f));
106
107private:
108
110 ScreenQuad();
111
112
114 static ScreenQuad& instance();
115
117 void init();
118
120 void intDraw(GLSL::Program* _prog, int _numInstances = 0);
121
122
123
125 GLuint vbo_;
126
129
130
133};
134
135
136//=============================================================================
137} // namespace ACG
138//=============================================================================
139#endif // ACG_SCREENQUAD_HH defined
140//=============================================================================
141
VertexDeclaration * decl_
vertex format of screen quad (float2 pos)
GLSL::Program * texDrawProg_
Simple texture drawing shader.
GLuint vbo_
vbo containing the quad in projected coordinates
Class to define the vertex input layout.
GLSL program class.
Namespace providing different geometric functions concerning angles.