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SkeletonObject.hh
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40\*===========================================================================*/
41
42//=============================================================================
43//
44// Types
45//
46//=============================================================================
47
53#pragma once
54
55
56//== INCLUDES =================================================================
57
58#include "SkeletonTypes.hh"
62
63#include "SkeletonNodeT.hh"
64
65
66//== TYPEDEFS =================================================================
67
68//== CLASS DEFINITION =========================================================
69
72class OBJECTTYPEDLLEXPORT SkeletonObject : public BaseObjectData {
73
74 friend class TypeSkeletonPlugin;
75
76 public:
80 SkeletonObject(const SkeletonObject &_other);
82 virtual ~SkeletonObject();
84 virtual void cleanup();
85
86 virtual BaseObject* copy();
87
88 protected:
90 virtual void init();
91 void init(Skeleton* _pSkeleton);
92
97 public:
99 void setName( QString _name );
101
106 public:
108 Skeleton* skeleton();
109
110 private:
114
119 public:
122
123 private:
127
132 public:
134 QString getObjectinfo();
136
141 public:
143 bool picked( uint _node_idx );
145 void enablePicking( bool _enable );
147 bool pickingEnabled();
149
150 AnimationHandle activePose();
151 void setActivePose(const AnimationHandle &_hAni);
152
153 void showIndices(bool _bVisible = true);
154 bool indicesVisible();
155
156 void updateIndices();
157 void updateIndices(const AnimationHandle &_hAni);
158
159 void showMotionPath(bool _visible = true);
160 bool motionPathVisible();
161
162 void updateMotionPath();
163 void updateMotionPath(const AnimationHandle &_hAni);
164
165
166 //===========================================================================
173 //===========================================================================
174
175 protected:
183 void update(UpdateType _type = UPDATE_ALL );
184
186};
187
A handle used to refer to an animation or to a specific frame in an animation.
virtual void enablePicking(bool _enable)
virtual bool pickingEnabled()
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL) override
This function is called to update the object.
virtual void cleanup() override
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual BaseObject * copy()
Returns a full copy of the object.
ACG::SceneGraph::SkeletonNodeT< Skeleton > * skeletonNode_
A pointer to the scenegraph node.
Skeleton * skeleton_
A pointer to the skeleton data.
Update type class.
Definition UpdateType.hh:59
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.