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SphereObject.cc
1/*===========================================================================*\
2* *
3* OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
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9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
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40\*===========================================================================*/
41
42
43
44//=============================================================================
45//
46// Sphere Object
47//
48//=============================================================================
49
50#define SPHEREOBJECT_C
51
52//== INCLUDES =================================================================
53
55#include "Sphere.hh"
56
57#include <ACG/Scenegraph/GlutPrimitiveNode.hh>
58#include <ACG/Scenegraph/MaterialNode.hh>
59
60//== DEFINES ==================================================================
61
62//== TYPEDEFS =================================================================
63
64//== CLASS DEFINITION =========================================================
65
74 sphereNode_(NULL)
75{
77 init();
78}
79
80//=============================================================================
81
82
87 BaseObjectData(_object)
88{
89
90 init(_object.sphereNode_);
91
92 setName( name() );
93}
94
99{
100 // Delete the data attached to this object ( this will remove all perObject data)
101 // Not the best way to do it but it will work.
102 // This is only necessary if people use references to the plane below and
103 // they do something with the plane in the destructor of their
104 // perObjectData.
105 deleteData();
106
107 // No need to delete the scenegraph Nodes as this will be managed by baseplugin
108 sphereNode_ = NULL;
109}
110
115
117
118 sphereNode_ = NULL;
119
121
122 init();
123
124}
125
130 SphereObject* object = new SphereObject(*this);
131 return dynamic_cast< BaseObject* >(object);
132}
133
137
138 if ( materialNode() == NULL)
139 std::cerr << "Error when creating Sphere Object! materialNode is NULL!" << std::endl;
140
141 sphereNode_ = new SphereNode( SphereNode::SPHERE, materialNode() , "NEW SphereNode");
142
143
144 if (_sphere){
145 sphereNode_->get_primitive(0).position = _sphere->get_primitive(0).position;
146 sphereNode_->get_primitive(0).color = _sphere->get_primitive(0).color;
147 sphereNode_->get_primitive(0).size = _sphere->get_primitive(0).size;
148 sphereNode_->get_primitive(0).slices = _sphere->get_primitive(0).slices;
149 sphereNode_->get_primitive(0).stacks = _sphere->get_primitive(0).stacks;
151 } else {
152 sphereNode_->get_primitive(0).position = ACG::Vec3f(0.0, 0.0, 0.0);
153 sphereNode_->get_primitive(0).size = 1.0;
154 sphereNode_->get_primitive(0).slices = 40;
155 sphereNode_->get_primitive(0).stacks = 40;
156 sphereNode_->get_primitive(0).color = ACG::Vec4f(0.5, 0.5, 0.5, 1.0);
158 }
159
160}
161
162// ===============================================================================
163// Name/Path Handling
164// ===============================================================================
165
169void SphereObject::setName( QString _name ) {
171
172 std::string nodename = std::string("SphereNode for Sphere " + _name.toUtf8() );
173 sphereNode_->name( nodename );
174}
175
176// ===============================================================================
177// Visualization
178// ===============================================================================
179
183
184// ===============================================================================
185// Object information
186// ===============================================================================
187
194 QString output;
195
196 output += "========================================================================\n";
198
199 if ( dataType( DATA_SPHERE ) )
200 output += "Object Contains Sphere : ";
201
202 ACG::Vec3d pos = sphereNode_->get_primitive(0).position;
203 double size = sphereNode_->get_primitive(0).size;
204
205 output += " Position ( " + QString::number(pos[0]) + ", " + QString::number(pos[1]) + ", " + QString::number(pos[2]) + ")";
206 output += " Size ( " + QString::number(size) + ")";
207
208 output += "========================================================================\n";
209 return output;
210}
211
212// ===============================================================================
213// Picking
214// ===============================================================================
215
222bool SphereObject::picked( uint _node_idx ) {
223 return ( _node_idx == sphereNode_->id() );
224}
225
226void SphereObject::enablePicking( bool _enable ) {
227 sphereNode_->enablePicking( _enable );
228}
229
233
234// ===============================================================================
235// Update
236// ===============================================================================
241
242//=============================================================================
243
ACG::SceneGraph::GlutPrimitiveNode SphereNode
Simple Name for SphereNode.
#define DATA_SPHERE
Definition Sphere.hh:58
void enablePicking(bool _enable)
Definition BaseNode.hh:265
unsigned int id() const
Definition BaseNode.hh:423
std::string name() const
Returns: name of node (needs not be unique)
Definition BaseNode.hh:415
Primitive & get_primitive(int _idx)
get a primitive
void setColorInternal(bool _set)
Disable internal color processing.
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
virtual void cleanup() override
virtual QString getObjectinfo()
Get all Info for the Object as a string.
QString name() const
return the name of the object. The name defaults to NONAME if unset.
void setDataType(DataType _type)
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
void deleteData()
Delete all data attached to this object ( calls delete on each object )
DataType dataType() const
SphereNode * sphereNode_
Get the scenegraph Node.
QString getObjectinfo()
Get all Info for the Object as a string.
SphereObject()
constructor
bool pickingEnabled()
Check if picking is enabled for this Object.
SphereNode * sphereNode()
Get the scenegraph Node.
void setName(QString _name)
Set the name of the Object.
virtual void cleanup()
Reset current object, including all related nodes.
virtual void update(UpdateType _type=UPDATE_ALL)
Update the whole Object (Selection,Topology,...)
virtual ~SphereObject()
destructor
virtual void init(SphereNode *_sphere=0)
Initialise current object, including all related nodes.
void enablePicking(bool _enable)
Enable or disable picking for this Object.
bool picked(uint _node_idx)
detect if the node has been picked
BaseObject * copy()
Update type class.
Definition UpdateType.hh:59
VectorT< float, 4 > Vec4f
Definition VectorT.hh:138
VectorT< float, 3 > Vec3f
Definition VectorT.hh:119