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StencilRefNode.cc
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
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40\*===========================================================================*/
41
42
43
44//=============================================================================
45//
46// CLASS StencilRefNode - IMPLEMENTATION
47//
48//=============================================================================
49
50
51//== INCLUDES =================================================================
52
53
54#include "StencilRefNode.hh"
55
56
57//== NAMESPACES ===============================================================
58
59
60namespace ACG {
61namespace SceneGraph {
62
63
64//== IMPLEMENTATION ==========================================================
65
66
68 const std::string& _name)
69 : BaseNode(_parent, _name),
70 reference_ (0)
71{}
72
73//----------------------------------------------------------------------------
74
76 BaseNode* _child,
77 const std::string& _name)
78 : BaseNode(_parent, _child, _name),
79 reference_ (0)
80{}
81
82//----------------------------------------------------------------------------
83
84void StencilRefNode::enter(GLState& /*_state*/, const DrawModes::DrawMode& /*_drawmode*/)
85{
86 if(visible()) {
87 glPushAttrib (GL_STENCIL_BUFFER_BIT);
88 glStencilFunc (GL_ALWAYS, reference_, ~0);
89 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
90 }
91}
92
93//----------------------------------------------------------------------------
94
95void StencilRefNode::leave(GLState& /*_state*/, const DrawModes::DrawMode& /*_drawmode*/)
96{
97 if(visible()) {
98 glPopAttrib ();
99 }
100}
101
102//----------------------------------------------------------------------------
103
104void StencilRefNode::enterPick(GLState& /*_state*/ , PickTarget /*_target*/, const DrawModes::DrawMode& /*_drawMode*/ ) {
105
106}
107
108//----------------------------------------------------------------------------
109
110void StencilRefNode::leavePick(GLState& /*_state*/, PickTarget /*_target*/, const DrawModes::DrawMode& /*_drawMode*/ ) {
111}
112
114{
115 reference_ = _ref;
116}
117
118//=============================================================================
119} // namespace SceneGraph
120} // namespace ACG
121//=============================================================================
122
bool visible()
Is node visible (status == Active)?
Definition BaseNode.hh:409
void setReference(GLuint _ref)
set stencil reference number
void leave(GLState &_state, const DrawModes::DrawMode &_drawmode) override
restores original stencil behavior
void enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override
Do nothing in picking.
void leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override
Do nothing in picking.
void enter(GLState &_state, const DrawModes::DrawMode &_drawmode) override
set stencil reference for all z-pass pixels
StencilRefNode(BaseNode *_parent=0, const std::string &_name="<StencilRefNode>")
Default constructor.
PickTarget
What target to use for picking.
Definition PickTarget.hh:74
Namespace providing different geometric functions concerning angles.