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StencilRefNode.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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9 *---------------------------------------------------------------------------*
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40\*===========================================================================*/
41
42
43
44//=============================================================================
45//
46// CLASS StencilRefNode
47//
48//=============================================================================
49
50
51#ifndef ACG_STENCILREF_NODE_HH
52#define ACG_STENCILREF_NODE_HH
53
54
55//== INCLUDES =================================================================
56
57
58#include "BaseNode.hh"
59
60
61//== NAMESPACES ===============================================================
62
63namespace ACG {
64namespace SceneGraph {
65
66
67//== CLASS DEFINITION =========================================================
68
69
74class ACGDLLEXPORT StencilRefNode : public BaseNode
75{
76public:
77
79 StencilRefNode (BaseNode* _parent = 0,
80 const std::string& _name = "<StencilRefNode>");
81
83 StencilRefNode (BaseNode* _parent,
84 BaseNode* _child,
85 const std::string& _name="<unknown>");
86
89
91 void setReference (GLuint _ref);
92
94 void enter(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
95
97 void leave(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
98
101 void enterPick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode ) override;
102
105 void leavePick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode ) override;
106
107private:
108
109 GLuint reference_;
110};
111
112
113//=============================================================================
114} // namespace SceneGraph
115} // namespace ACG
116//=============================================================================
117#endif // ACG_ENVMAP_NODE_HH defined
118//=============================================================================
119
ACG::SceneGraph::StencilRefNode StencilRefNode
Stencil reference Node.
ACG_CLASSNAME(StencilRefNode)
set class name
PickTarget
What target to use for picking.
Definition PickTarget.hh:74
Namespace providing different geometric functions concerning angles.