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Texture3DNode.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
6 * All rights reserved. *
7 * www.openflipper.org *
8 * *
9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
11 *---------------------------------------------------------------------------*
12 * *
13 * Redistribution and use in source and binary forms, with or without *
14 * modification, are permitted provided that the following conditions *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// CLASS Texture3DNode
50//
51//=============================================================================
52
53#ifndef ACG_TEXTURE3DNODE_HH
54#define ACG_TEXTURE3DNODE_HH
55
56//=============================================================================
57
58#include "BaseNode.hh"
59
60#include <string>
61#include <QImage>
62
63
64//=============================================================================
65
66namespace ACG {
67namespace SceneGraph {
68
69//=============================================================================
70
71
72class ACGDLLEXPORT Texture3DNode : public BaseNode
73{
74public:
75
76 Texture3DNode( BaseNode* _parent = 0,
77 const std::string& _name = "<Texture3DNode>" );
78 virtual ~Texture3DNode();
79
82
83 void set_texture( unsigned int _width,
84 unsigned int _height,
85 unsigned int _depth,
86 unsigned char * _data );
87
89 void enter( GLState& _state, const DrawModes::DrawMode& _drawmode ) override;
90
92 void leave( GLState& _state, const DrawModes::DrawMode& _drawmode ) override;
93
94
95 void set_texture_mode( GLenum _mode )
96 { tex_mode_ = _mode; }
97
98
99 void set_border_color( const Vec4f & _border_color )
100 {
101 border_color_ = _border_color;
102 }
103
104 void set_wrap_mode( GLenum _wrap_mode )
105 {
106 // possible modes are:
107 // GL_CLAMP
108 // GL_CLAMP_TO_EDGE
109 // GL_CLAMP_TO_BORDER
110 // GL_REPEAT
111
112 wrap_mode_ = _wrap_mode;
113 }
114
115 void set_filter( GLenum _filter )
116 {
117 // possible modes are:
118 // GL_NEAREST
119 // GL_LINEAR
120
121 filter_ = _filter;
122 }
123
124
125private:
126
127 GLuint texture_;
128 GLenum tex_mode_;
129 Vec4f border_color_;
130 GLenum wrap_mode_;
131 GLenum filter_;
132
133
134};
135
136
137//=============================================================================
138} // namespace SceneGraph
139} // namespace ACG
140//=============================================================================
141#endif // ACG_TEXTURE3DNODE_HH defined
142//=============================================================================
143
ACG_CLASSNAME(Texture3DNode)
set class name
Namespace providing different geometric functions concerning angles.