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TrackballNode.hh
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// CLASS TrackballNode
50//
51//=============================================================================
52
53
54#ifndef ACG_TRACKBALL_NODE_HH
55#define ACG_TRACKBALL_NODE_HH
56
57
58//== INCLUDES =================================================================
59
60// GMU
61#include "BaseNode.hh"
62#include "TransformNode.hh"
63
64// Qt
65#include <QEvent>
66#include <QMouseEvent>
67
68#ifdef max
69# undef max
70#endif
71
72#ifdef min
73# undef min
74#endif
75
76
77
78//== NAMESPACES ===============================================================
79
80
81namespace ACG {
82namespace SceneGraph {
83
84
85//== CLASS DEFINITION =========================================================
86
87
96class ACGDLLEXPORT TrackballNode : public TransformNode
97{
98public:
99
100
103 const std::string& _name="<TrackballNode>" )
104 : TransformNode(_parent, _name),
105 drawTrackball_(false),
106 drawAxes_(false),
107 radius_(1.0),
108 xAxis_(1.0, 0.0, 0.0),
109 yAxis_(0.0, 1.0, 0.0),
110 zAxis_(0.0, 0.0, 1.0)
111 {}
112
113
116
117
120
121
122 //
123 // METHODS
124 //
125
126
128 void set_radius(double _r) { radius_ = _r; }
130 double radius() const { return radius_; }
131
132
134 virtual void setIdentity() override{
135 Vec3d vec (1.0, 1.0, 1.0);
136
137 vec = scale ().transform_point(vec);
138 radius_ *= vec.max ();
139 TransformNode::setIdentity();
140 }
141
142
144 void set_draw_trackball(bool _b) { drawTrackball_ = _b; }
146 bool draw_trackball() const { return drawTrackball_; }
147
148
150 void set_draw_axes(bool _b) { drawAxes_ = _b; }
152 bool draw_axes() const { return drawAxes_; }
153
154
156 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
157
158
160 virtual void mouseEvent(GLState& _state, QMouseEvent* _event) override;
161
162
163private:
164
166 bool mapToSphere(const GLState &_state, const Vec2i& _v2, Vec3d& _v3);
167
168
169 // ELEMENTS
170 bool drawTrackball_,
171 drawAxes_;
172 double radius_;
173 Vec3d xAxis_, yAxis_, zAxis_;
174 Vec2i oldPoint2D_;
175};
176
177
178//=============================================================================
179} // namespace SceneGraph
180} // namespace ACG
181//=============================================================================
182#endif // ACG_TRACKBALL_NODE_HH defined
183//=============================================================================
184
virtual void setIdentity() override
override TransformNode::setIdentity() (update radius_)
ACG_CLASSNAME(TrackballNode)
Class name macro.
bool draw_axes() const
Is axes-drawing on?
void set_draw_trackball(bool _b)
Turn on/off drawing of the trackball.
double radius() const
Get trackball radius.
TrackballNode(BaseNode *_parent=0, const std::string &_name="<TrackballNode>")
Default constructor.
void set_radius(double _r)
Set trackball radius.
bool draw_trackball() const
Is trackball-drawing on?
void set_draw_axes(bool _b)
Turn drawing the axes on/off.
Scalar max() const
return the maximal component
Definition Vector11T.hh:518
Namespace providing different geometric functions concerning angles.