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TranslationManipulatorNode.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
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10 * This file is part of OpenFlipper. *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// CLASS TranslationManipulatorNode
50//
51//=============================================================================
52
53
54#ifndef ACG_TRANSLATIONMANIPULATOR_NODE_HH
55#define ACG_TRANSLATIONMANIPULATOR_NODE_HH
56
57
58//== INCLUDES =================================================================
59
60// GMU
61#include "BaseNode.hh"
62#include "TransformNode.hh"
63
64// Qt
65#include <QEvent>
66#include <QMouseEvent>
67
68
69
70
71//== NAMESPACES ===============================================================
72
73namespace ACG {
74
75class GLCone;
76class GLDisk;
77class GLSphere;
78
79
80namespace SceneGraph {
81
82//== CLASS DEFINITION =========================================================
83
84
89class ACGDLLEXPORT TranslationManipulatorNode : public TransformNode
90{
91public:
92
93 enum AutoSizeMode {
94 Never,
95 Once,
96 Always
97 };
98
108 Rotation,
109 TranslationRotation,
110 LocalRotation,
111 Resize,
112 Place
113 };
114
121 X_AXIS = 1,
122 Y_AXIS = 1 << 1,
123 Z_AXIS = 1 << 2,
124 ALL_AXIS = X_AXIS | Y_AXIS | Z_AXIS
125 };
126
129 const std::string& _name="<TranslationTranslationManipulatorNode>" );
130
133
134
137
138
139 //
140 // METHODS
141 //
142
143 virtual void setIdentity() override;
144
146 void set_draw_cylinder(bool _b) { draw_manipulator_ = _b; }
147
149 bool draw_manipulator() const { return draw_manipulator_; }
150
152 void set_direction(const Vec3d& _directionX, const Vec3d& _directionY);
153
155 Vec3d directionX() const;
157 Vec3d directionY() const;
159 Vec3d directionZ() const;
160
162 void set_size( double _size) {
163 if (_size > 0.0)
164 {
165 set_manipulator_height_ = _size;
166 set_manipulator_radius_ = _size/10.0;
167 setDirty ();
168 }
169 }
170
172 double size() const { return set_manipulator_height_; }
173
175 void set_autosize (AutoSizeMode _mode) { auto_size_ = _mode; }
176
178 AutoSizeMode autosize () const { return auto_size_; }
179
188 activeRotations_ = _active;
189 }
190
197 return activeRotations_;
198 }
199
200 void rotate (double _angle, Vec3d _axis)
201 {
202 TransformNode::rotate(_angle, _axis);
203 }
204
206 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
207
209 void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const Material* _mat) override;
210
212 GLMatrixd computeWorldMatrix();
213
215 // void leave(GLState& _state, const DrawModes::DrawMode& _drawMode);
216
218 void pick(GLState& _state, PickTarget _target) override;
219
221 virtual void mouseEvent(GLState& _state, QMouseEvent* _event) override;
222
224 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
225
227 void setMode (ManipulatorMode _mode);
228
230 ManipulatorMode getMode () const { return mode_; };
231
232
233protected:
236
237private:
238
239 enum StateUpdates {
240 None,
241 Over,
242 Click
243 };
244
245 enum Elements {
246 Origin = 0,
247 XTop,
248 YTop,
249 ZTop,
250 XAxis,
251 YAxis,
252 ZAxis,
253 XRing,
254 YRing,
255 ZRing,
256 NumElements
257 };
258
259 class Element {
260 public:
261 Element ();
262
263 Vec4f active_target_color_;
264 Vec4f active_current_color_;
265 Vec4f inactive_target_color_;
266 Vec4f inactive_current_color_;
267
268 bool clicked_;
269 bool over_;
270 };
271
273 void update_manipulator_system(GLState& _state);
274
276 void update_rotation(GLState& _state);
277
278 bool hitSphere(GLState& _state, const Vec2i& _v2);
279 bool hitOuterSphere(GLState& _state, const Vec2i& _v2);
280
281 void drawManipulator (GLState& _state, bool _active);
282
283 void addManipulatorToRenderer (IRenderer* _renderer, RenderObject* _baseRO, bool _active);
284 void addAxisToRenderer (IRenderer* _renderer, RenderObject* _baseRO, bool _active, int _axis);
285
286
287 bool mapToCylinder (GLState& _state, const Vec2i& _v2, StateUpdates _updateStates = None);
288 bool mapToCylinderTop (GLState& _state, const Vec2i& _v2, StateUpdates _updateStates = None);
289
290 bool mapToSphere (GLState& _state, const Vec2i& _v2, Vec3d& _v3, StateUpdates _updateStates = None);
291
292 void updateTargetColors ();
293 bool updateCurrentColors (GLState& _state);
294
295 double get_screen_length (const GLState &_state, const Vec3d &_point) const;
296
297 void updateSize (const GLState& _state);
298
299 // ELEMENTS
300 bool draw_manipulator_;
301
302 Vec3d dirX_;
303 Vec3d dirY_;
304 Vec3d dirZ_;
305
306 ACG::GLCone* axisBottom_; // axis split up for deferred draw call rendering,
307 ACG::GLCone* axisCenter_; // cone vbo data must be consistent within one frame
308 ACG::GLCone* axisTop_;
309 ACG::GLDisk* circle_;
310 ACG::GLSphere* sphere_;
311
312 double manipulator_radius_;
313 double manipulator_height_;
314 double set_manipulator_radius_;
315 double set_manipulator_height_;
316 int manipulator_slices_;
317 int manipulator_stacks_;
318
319 bool any_axis_clicked_;
320 bool any_top_clicked_;
321 bool outer_ring_clicked_;
322
323 bool any_axis_over_;
324 bool any_top_over_;
325 bool outer_ring_over_;
326
327
328 Element element_[NumElements];
329 float resize_current_;
330
331 ManipulatorMode mode_;
332 bool ignoreTime_;
333
334 Vec2i oldPoint2D_;
335 Vec3d draggingOrigin3D_;
336 bool dragging_;
337
338 Vec3d currentScale_;
339
340 GLMatrixd localTransformation_;
341
342 AutoSizeMode auto_size_;
343 double auto_size_length_;
344
345 ActiveRotations activeRotations_;
346};
347
348
349//=============================================================================
350} // namespace SceneGraph
351} // namespace ACG
352//=============================================================================
353#endif // ACG_TRANSLATIONMANIPULATOR_NODE_HH defined
354//=============================================================================
355
bool touched_
stores if this manipulator was used in order to avoid emitting manipulatorMoved unnecessarily
void enable_rotations(ActiveRotations _active)
Enable or disable manipulator handles for specific orientations.
ActiveRotations enabled_rotations() const
Get the current setting, which rotation handles are active.
ACG_CLASSNAME(TranslationManipulatorNode)
class name
ActiveRotations
enum to define which rotation axis should be enabled
void set_size(double _size)
set cylindersize (height + radius). _size parameter has to be greater than zero
void set_autosize(AutoSizeMode _mode)
set auto size mode
ManipulatorMode getMode() const
get current mode
Namespace providing different geometric functions concerning angles.
Interface class between scenegraph and renderer.