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TriangleMesh.cc
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1/*===========================================================================*\
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40\*===========================================================================*/
41
50//== INCLUDES =================================================================
51
53
54#include <ACG/Scenegraph/StatusNodesT.hh>
55#include <ACG/QtScenegraph/QtTranslationManipulatorNode.hh>
56
57
59
60}
61
62
66
67
71
73 TriMeshObject* object = new TriMeshObject(*this );
74 return object;
75}
76
78ACG::Vec3d TriMeshObject::refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start , const ACG::Vec3d _dir, const unsigned int _targetIdx ) {
79 if ( _pickTarget == ACG::SceneGraph::PICK_FACE) {
80
81 // get picked face handle
82 TriMesh::FaceHandle fh = mesh()->face_handle(_targetIdx);
83
84 TriMesh::FaceVertexIter fv_it = mesh()->fv_begin(fh);
85
86 // Get vertices of the face
87 ACG::Vec3d p1 = mesh()->point(*fv_it);
88 ++fv_it;
89
90 ACG::Vec3d p2 = mesh()->point(*fv_it);
91 ++fv_it;
92
93 ACG::Vec3d p3 = mesh()->point(*fv_it);
94 //++fv_it;
95
96 ACG::Vec3d hitpointNew = _hitPoint;
97
98 TriMesh::Scalar t,u,v;
99 if ( ACG::Geometry::triangleIntersection( _start, _dir, p1 , p2 , p3 , t , u , v) ) {
100 hitpointNew = _start + t * _dir;
101 }
102
103 return hitpointNew;
104 }
105
106 if ( _pickTarget == ACG::SceneGraph::PICK_EDGE) {
107 // get picked edge handle
108 TriMesh::EdgeHandle eh = mesh()->edge_handle(_targetIdx);
109 if(eh.is_valid())
110 {
111 TriMesh::HalfedgeHandle heh = mesh()->halfedge_handle(eh,0);
112
113 //get vertices of the edge
114 TriMesh::VertexHandle vhbegin = mesh()->to_vertex_handle(heh);
115 TriMesh::VertexHandle vhend = mesh()->from_vertex_handle(heh);
116 ACG::Vec3d edgeStart = mesh()->point(vhbegin);
117 ACG::Vec3d edgeEnd = mesh()->point(vhend);
118
119 //retrieve the point on the edge that is closest to the backprojected hitpoint
120 ACG::Vec3d hitPointNew;
121 ACG::Geometry::distPointLineSquared(_hitPoint,edgeStart,edgeEnd,&hitPointNew);
122
123
124 return hitPointNew;
125 }
126 }
127
128 if ( _pickTarget == ACG::SceneGraph::PICK_VERTEX) {
129 // get picked vertex handle
130 TriMesh::VertexHandle vh = mesh()->vertex_handle(_targetIdx);
131 if(vh.is_valid())
132 {
133 ACG::Vec3d hitpointNew = mesh()->point(vh);
134
135 //just return the vertex position
136 return hitpointNew;
137 }
138 }
139
140 return _hitPoint;
141}
142
143
144//=============================================================================
145
Predefined datatypes.
Definition DataTypes.hh:83
TriMesh * mesh()
return a pointer to the mesh
Kernel::VertexHandle VertexHandle
Handle for referencing the corresponding item.
Definition PolyMeshT.hh:136
Kernel::Scalar Scalar
Scalar type.
Definition PolyMeshT.hh:110
Kernel::EdgeHandle EdgeHandle
Scalar type.
Definition PolyMeshT.hh:138
Kernel::FaceVertexIter FaceVertexIter
Circulator.
Definition PolyMeshT.hh:167
Kernel::FaceHandle FaceHandle
Scalar type.
Definition PolyMeshT.hh:139
Kernel::HalfedgeHandle HalfedgeHandle
Scalar type.
Definition PolyMeshT.hh:137
Type for a MeshObject containing a triangle mesh.
BaseObject * copy()
TriMeshObject(const TriMeshObject &_object)
copy constructor
virtual ~TriMeshObject()
destructor
ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking on triangle meshes.
Vec::value_type distPointLineSquared(const Vec &_p, const Vec &_v0, const Vec &_v1, Vec *_min_v)
squared distance from point _p to line segment (_v0,_v1)
bool triangleIntersection(const Vec &_o, const Vec &_dir, const Vec &_v0, const Vec &_v1, const Vec &_v2, typename Vec::value_type &_t, typename Vec::value_type &_u, typename Vec::value_type &_v)
Intersect a ray and a triangle.
PickTarget
What target to use for picking.
Definition PickTarget.hh:74
@ PICK_EDGE
picks edges (may not be implemented for all nodes)
Definition PickTarget.hh:80
@ PICK_FACE
picks faces (should be implemented for all nodes)
Definition PickTarget.hh:78
@ PICK_VERTEX
picks verices (may not be implemented for all nodes)
Definition PickTarget.hh:82