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TriangleNode.hh
1/*===========================================================================*\
2 * *
3 * OpenFlipper *
4 * Copyright (c) 2001-2015, RWTH-Aachen University *
5 * Department of Computer Graphics and Multimedia *
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7 * www.openflipper.org *
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9 *---------------------------------------------------------------------------*
10 * This file is part of OpenFlipper. *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// CLASS TriangleNode
50//
51//=============================================================================
52
53#ifndef ACG_TRIANGLENODE_HH
54#define ACG_TRIANGLENODE_HH
55
56//=============================================================================
57
58#include "BaseNode.hh"
59
60#include <vector>
61
62//=============================================================================
63
64namespace ACG {
65namespace SceneGraph {
66
67//=============================================================================
68
69
70class ACGDLLEXPORT TriangleNode : public BaseNode
71{
72
73public:
74
75 typedef std::vector<ACG::Vec3f> PointVector;
76
77 TriangleNode( BaseNode* _parent=0,
78 const std::string& _name="<TriangleNode>" );
79 virtual ~TriangleNode();
80
81 ACG_CLASSNAME(TriangleNode);
82
83
84 DrawModes::DrawMode availableDrawModes() const override;
85
86 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
87 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
88 void pick(GLState& _state, PickTarget _target) override;
89
90 void add_triangle( const ACG::Vec3f & _p0,
91 const ACG::Vec3f & _p1,
92 const ACG::Vec3f & _p2 )
93 {
94 point_.push_back( _p0 );
95 point_.push_back( _p1 );
96 point_.push_back( _p2 );
97
98 ACG::Vec3f n = ( _p1 - _p0 ) % ( _p2 - _p1 );
99 if ( n.norm() > 0.00001 )
100 n.normalize();
101 else
102 n = Vec3f( 0, 0, 0 );
103 normal_.push_back( n );
104 }
105
106 void clear()
107 {
108 point_.clear();
109 normal_.clear();
110 }
111
112 size_t n_triangles() const { return point_.size() / 3; }
113
114 void triangle( int _i,
115 ACG::Vec3f & _p0,
116 ACG::Vec3f & _p1,
117 ACG::Vec3f & _p2 ) const
118 {
119 _p0 = point_[ 3 * _i + 0 ];
120 _p1 = point_[ 3 * _i + 1 ];
121 _p2 = point_[ 3 * _i + 2 ];
122 }
123
124protected:
125
126 enum FaceMode { FACE_NORMALS, FACE_COLORS, PER_VERTEX };
127
128 void draw_vertices();
129 void draw_faces();
130 void draw_wireframe();
131
132 PointVector point_;
133 PointVector normal_;
134
135};
136
137
138//=============================================================================
139} // namespace SceneGraph
140} // namespace ACG
141//=============================================================================
142#endif // ACG_TRIMESHNODE_HH defined
143//=============================================================================
auto normalize() -> decltype(*this/=std::declval< VectorT< S, DIM > >().norm())
Definition Vector11T.hh:454
auto norm() const -> decltype(std::sqrt(std::declval< VectorT< S, DIM > >().sqrnorm()))
compute euclidean norm
Definition Vector11T.hh:434
PickTarget
What target to use for picking.
Definition PickTarget.hh:74
Namespace providing different geometric functions concerning angles.