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| | GLCylinder (int _slices, int _stacks, float _radius, bool _bottomCap, bool _topCap) |
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| | GLCone (int _slices, int _stacks, float _bottomRadius, float _topRadius, bool _bottomCap_, bool _topCap) |
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| void | draw (GLState &_state, float _height, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f)) |
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| void | addToRenderer (class IRenderer *_renderer, const struct RenderObject *_base, float _height, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f), float _radiusScale=1.0f) |
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| int | getNumTriangles () override |
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| void | updateVBO () override |
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| void | setBottomRadius (float _bottomRadius) |
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| void | setTopRadius (float _topRadius) |
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| void | setNormalOrientation (NormalOrientation orienation) |
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| void | draw_primitive () |
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| void | draw_primitive (GLSL::Program *_program) |
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| void | addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro) |
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| virtual int | getNumLines () |
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| unsigned int | getVBO () |
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| const VertexDeclaration * | getVertexDecl () const |
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Definition at line 218 of file GLPrimitives.hh.
◆ GLCylinder()
| ACG::GLCylinder::GLCylinder |
( |
int |
_slices, |
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int |
_stacks, |
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float |
_radius, |
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bool |
_bottomCap, |
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bool |
_topCap |
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) |
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The documentation for this class was generated from the following files: