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| | MeshCompilerDefaultFaceInput (int _numFaces, int _numIndices) |
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| int | getNumFaces () const override |
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| int | getNumIndices () const override |
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| int | getFaceSize (const int _faceID) const override |
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| int | getSingleFaceAttr (const int _faceID, const int _faceCorner, const int _attrID) const override |
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| bool | getFaceAttr (const int _faceID, const int _attrID, int *_out) const override |
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| void | dbgWriteToObjFile (FILE *_file, int _posAttrID=0, int _normalAttrID=-1, int _texcAttrID=-1) |
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| void | setFaceData (int _faceID, int _size, int *_data, int _attrID=0) |
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| virtual int * | getFaceAttr (const int _faceID, const int _attrID) const |
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| virtual int | getVertexAdjCount (const int _vertexID) const |
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| virtual int | getVertexAdjFace (const int _vertexID, const int _k) const |
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Definition at line 193 of file MeshCompiler.hh.
◆ MeshCompilerDefaultFaceInput()
| ACG::MeshCompilerDefaultFaceInput::MeshCompilerDefaultFaceInput |
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int |
_numFaces, |
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int |
_numIndices |
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) |
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◆ ~MeshCompilerDefaultFaceInput()
| virtual ACG::MeshCompilerDefaultFaceInput::~MeshCompilerDefaultFaceInput |
( |
| ) |
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inlinevirtual |
◆ dbgWriteToObjFile()
| void ACG::MeshCompilerDefaultFaceInput::dbgWriteToObjFile |
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FILE * |
_file, |
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int |
_posAttrID = 0, |
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int |
_normalAttrID = -1, |
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int |
_texcAttrID = -1 |
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) |
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◆ getFaceAttr()
| bool ACG::MeshCompilerDefaultFaceInput::getFaceAttr |
( |
const int |
_faceID, |
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const int |
_attrID, |
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int * |
_out |
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) |
| const |
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overridevirtual |
Get an index buffer of a face for a specific attribute channel.
- Parameters
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| _faceID | face index |
| _attrID | attribute channel |
| _out | pointer to output buffer, use getFaceSize(_faceID) to get the size needed to store face data |
- Returns
- true if successful, false otherwise
Reimplemented from ACG::MeshCompilerFaceInput.
Definition at line 4117 of file MeshCompiler.cc.
◆ getFaceSize()
| int ACG::MeshCompilerDefaultFaceInput::getFaceSize |
( |
const int |
_faceID | ) |
const |
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inlineoverridevirtual |
◆ getNumFaces()
| int ACG::MeshCompilerDefaultFaceInput::getNumFaces |
( |
| ) |
const |
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inlineoverridevirtual |
◆ getNumIndices()
| int ACG::MeshCompilerDefaultFaceInput::getNumIndices |
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| ) |
const |
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inlineoverridevirtual |
◆ getSingleFaceAttr()
| int ACG::MeshCompilerDefaultFaceInput::getSingleFaceAttr |
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const int |
_faceID, |
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const int |
_faceCorner, |
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const int |
_attrID |
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) |
| const |
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overridevirtual |
Get a single vertex-index entry of a face.
- Parameters
-
| _faceID | face index |
| _faceCorner | vertex corner of the face |
| _attrID | attribute channel |
- Returns
- index-data if successful, -1 otherwise
Reimplemented from ACG::MeshCompilerFaceInput.
Definition at line 4128 of file MeshCompiler.cc.
◆ setFaceData()
| void ACG::MeshCompilerDefaultFaceInput::setFaceData |
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int |
_faceID, |
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int |
_size, |
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int * |
_data, |
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int |
_attrID = 0 |
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) |
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◆ faceData_
| std::vector<int> ACG::MeshCompilerDefaultFaceInput::faceData_[16] |
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protected |
◆ faceOffset_
| std::vector<int> ACG::MeshCompilerDefaultFaceInput::faceOffset_ |
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protected |
◆ faceSize_
| std::vector<int> ACG::MeshCompilerDefaultFaceInput::faceSize_ |
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protected |
◆ numFaces_
| int ACG::MeshCompilerDefaultFaceInput::numFaces_ |
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protected |
◆ numIndices_
| int ACG::MeshCompilerDefaultFaceInput::numIndices_ |
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protected |
The documentation for this class was generated from the following files: