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| | ArrowNode (BaseNode *_parent=0, std::string _name="<ArrowNode>") |
| | default constructor
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| | ~ArrowNode () |
| | destructor
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| ACG_CLASSNAME (ArrowNode) |
| | static name of this class
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| DrawModes::DrawMode | availableDrawModes () const override |
| | return available draw modes
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| void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
| | update bounding box
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| void | reserve (int _n) |
| | reserve mem for _n arrows
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| int | addArrow (const Vec3f &_start, const Vec3f &_dir, const Vec3f &_normal=Vec3f(0.0f, 1.0f, 0.0f), const Vec3f &_scale=Vec3f(1.0f, 1.0f, 1.0f), const Vec4uc &_color=Vec4uc(82, 82, 82, 255)) |
| | Add an arrow to the node.
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| int | addArrow (const Vec3f &_start, const Vec3f &_dir, const Vec3f &_normal, const Vec3f &_scale, const Vec4f &_color) |
| | Add an arrow to the node.
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| int | addArrow (const Vec3d &_start, const Vec3d &_dir, const Vec3d &_normal=Vec3d(0.0, 1.0, 0.0), const Vec3d &_scale=Vec3d(1.0, 1.0, 1.0), const Vec4uc &_color=Vec4uc(82, 82, 82, 255)) |
| | Add an arrow to the node.
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| int | addArrow (const Vec3d &_start, const Vec3d &_dir, const Vec3d &_normal, const Vec3d &_scale, const Vec4f &_color) |
| | Add an arrow to the node.
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| Vec3f | arrowStart (int _arrowID) const |
| | Return the start position of an arrow.
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| void | arrowStart (int _arrowID, const Vec3f &_start) |
| | Set start point of an already added arrow.
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| Vec3f | arrowDir (int _arrowID) const |
| | Return the direction of an arrow.
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| void | arrowDir (int _arrowID, const Vec3f &_dir) |
| | Set direction of an already added arrow.
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| Vec3f | arrowNormal (int _arrowID) const |
| | Return the normal of an arrow.
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| void | arrowNormal (int _arrowID, const Vec3f &_normal) |
| | Set normal of an already added arrow.
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| Vec3f | arrowScale (int _arrowID) const |
| | Return the scale of an arrow.
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| void | arrowScale (int _arrowID, const Vec3f &_scale) |
| | Set the scale of an already added arrow.
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| Vec4uc | arrowColor (int _arrowID) const |
| | Return the color of an arrow.
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| void | arrowColor (int _arrowID, const Vec4uc &_color) |
| | Set the color of an already added arrow.
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| void | clear () |
| | clear arrows
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| int | n_arrows () const |
| | number of arrows
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| void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
| | draw arrows
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| void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override |
| | Add the objects to the given renderer.
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| | MaterialNode (BaseNode *_parent=0, const std::string &_name="<MaterialNode>", unsigned int _applyProperties=(All &~BackFaceCulling)) |
| | Default constructor. Applies all properties.
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| virtual | ~MaterialNode () |
| | Destructor.
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| void | read (std::istream &_is) |
| | read MaterialFile
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| float | alpha_value () |
| | get current alpha value for alpha_test
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| bool | blending () |
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| GLenum | blending_param1 () |
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| GLenum | blending_param2 () |
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| void | enable_blending (GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA) |
| | enable blending with Parameters (_p1, _p2)
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| void | disable_blending () |
| | disable blending
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| bool | backface_culling () |
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| void | enable_backface_culling () |
| | enable backface culling (not active by default, see applyProperties)
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| void | disable_backface_culling () |
| | disable backface culling (not active by default, see applyProperties)
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| unsigned int | applyProperties () const |
| | get properties that will be applied (OR'ed ApplyProperties)
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| void | applyProperties (unsigned int _applyProperties) |
| | set properties that will be applied (OR'ed ApplyProperties)
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| ACG::SceneGraph::Material & | material () |
| | Get material object reference.
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| void | set_material (const ACG::SceneGraph::Material &_m) |
| | Set material object.
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| ACG_CLASSNAME (MaterialNode) |
| | set current GL-color and GL-material
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| void | enter (GLState &_state, const DrawModes::DrawMode &_drawmode) override |
| | set current GL-color and GL-material
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| void | leave (GLState &_state, const DrawModes::DrawMode &_drawmode) override |
| | restores original GL-color and GL-material
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| void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override |
| | Do nothing in picking.
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| void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override |
| | Do nothing in picking.
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| void | set_color (const Vec4f &_c) |
| | set color (base, ambient, diffuse, specular) based on _c
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| void | set_random_color () |
| | Generates a random color and sets it.
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| void | set_base_color (const Vec4f &_c) |
| | set the base color ( Same as set_emission(const Vec4f& _c) )
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| const Vec4f & | base_color () const |
| | get the base color ( same as emission() )
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| void | set_emission (const Vec4f &_c) |
| | set emission ( same as set_base_color(const Vec4f& _c) )
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| const Vec4f & | emission () const |
| | get emission ( same as base_color() )
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| void | set_ambient_color (const Vec4f &_a) |
| | set the ambient color.
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| const Vec4f & | ambient_color () const |
| | get the ambient color.
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| void | set_diffuse_color (const Vec4f &_d) |
| | set the diffuse color.
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| const Vec4f & | diffuse_color () const |
| | get the diffuse color.
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| void | set_specular_color (const Vec4f &_s) |
| | set the specular color
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| const Vec4f & | specular_color () const |
| | get the specular color
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| void | set_overlay_color (const Vec4f &_s) |
| | set the overlay color
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| const Vec4f & | overlay_color () const |
| | get the overlay color
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| void | colorMaterial (const bool _cm) |
| | Set colorMaterial.
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| void | enable_color_material () |
| | Enable Color Material.
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| void | disable_color_material () |
| | Disable Color Material.
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| bool | colorMaterial () |
| | get colorMaterial state
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| void | set_shininess (float _s) |
| | set shininess
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| float | shininess () const |
| | get shininess
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| void | set_reflectance (double _m) |
| | set reflectance
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| double | reflectance () const |
| | get reflectance
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| void | set_indexOfRefraction (double _m) |
| | set index of refraction
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| double | indexOfRefraction () const |
| | get index of refraction
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| void | set_refractive (bool _r) |
| | set refractive flag
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| bool | isRefractive () const |
| | get refractive flag
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| void | set_point_size (float _sz) |
| | set point size (default: 1.0)
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| float | point_size () const |
| | get point size
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| void | set_line_width (float _sz) |
| | set line width (default: 1.0)
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| float | line_width () const |
| | get line width
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| void | set_round_points (bool _b) |
| | set round points enabled
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| bool | round_points () const |
| | get round points enabled
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| void | set_line_smooth (bool _b) |
| | set: smooth lines enabled
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| bool | line_smooth () const |
| | get: rsmooth lines enabled
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| void | enable_alpha_test (float _clip) |
| | enable alpha test (draw pixels if alpha >= _clip)
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| void | disable_alpha_test () |
| | disable alpha test
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| bool | alpha_test () |
| | Return state of Alpha test.
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| void | enable_multisampling () |
| | Enable Multisampling.
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| void | disable_multisampling () |
| | enable alpha test (draw pixels if alpha >= _clip)
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| bool | multiSampling () |
| | Get state of multisampling.
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| void | set_multisampling (bool _state) |
| | Set state of multisampling.
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| | BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") |
| | Default constructor.
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| | BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") |
| | Put this node between _parent and _child.
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| virtual | ~BaseNode () |
| | Destructor.
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| void | delete_subtree () |
| | Delete the whole subtree of this node.
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virtual const std::string & | className () const =0 |
| | Return class name (implemented by the ACG_CLASSNAME macro)
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| virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
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| virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
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| virtual void | pick (GLState &, PickTarget) |
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| void | enablePicking (bool _enable) |
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| bool | pickingEnabled () |
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| virtual void | mouseEvent (GLState &, QMouseEvent *) |
| | Handle mouse event (some interaction, e.g. modeling)
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| void | setDirty (bool _dirty=true) |
| | mark node for redrawn
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| bool | isDirty () const |
| | Check if node should be redrawn.
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| ChildIter | childrenBegin () |
| | Returns: begin-iterator of children.
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| ConstChildIter | childrenBegin () const |
| | Same but cont.
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| ChildIter | childrenEnd () |
| | Returns: end-iterator of children.
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| ConstChildIter | childrenEnd () const |
| | Same but const.
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| ChildRIter | childrenRBegin () |
| | Returns: reverse begin-iterator of children.
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| ConstChildRIter | childrenRBegin () const |
| | Same but const.
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| ChildRIter | childrenREnd () |
| | Returns: reverse end-iterator of children.
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| ConstChildRIter | childrenREnd () const |
| | Same but const.
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| void | push_back (BaseNode *_node) |
| | Insert _node at the end of the list of children.
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| void | remove (ChildIter _pos) |
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| size_t | nChildren () const |
| | number of children
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| ChildIter | find (BaseNode *_node) |
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| BaseNode * | find (const std::string &_name) |
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| BaseNode * | parent () |
| | Get the nodes parent node.
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| const BaseNode * | parent () const |
| | Get the nodes parent node.
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| void | set_parent (BaseNode *_parent) |
| | Set the parent of this node.
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| StatusMode | status () const |
| | Get node's status.
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| void | set_status (StatusMode _s) |
| | Set the status of this node.
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| void | hide () |
| | Hide Node: set status to HideNode.
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| void | show () |
| | Show node: set status to Active.
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| bool | visible () |
| | Is node visible (status == Active)?
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| bool | hidden () |
| | Is node not visible (status != Active)?
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| std::string | name () const |
| | Returns: name of node (needs not be unique)
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| void | name (const std::string &_name) |
| | rename a node
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| unsigned int | id () const |
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| DrawModes::DrawMode | drawMode () const |
| | Return the own draw modes of this node.
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| void | drawMode (DrawModes::DrawMode _drawMode) |
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| unsigned int | traverseMode () const |
| | Return how the node should be traversed.
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| void | setTraverseMode (unsigned int _mode) |
| | Set traverse mode for node.
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| MultipassBitMask | multipassStatus () const |
| | Get the current multipass settings for the nodes status functions.
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| void | setMultipassStatus (const MultipassBitMask _passStatus) |
| | Set multipass settings for the nodes status functions.
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| void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| | Set multipass status to traverse in a specific pass.
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| bool | multipassStatusActive (const unsigned int _i) const |
| | Get multipass status to traverse in a specific pass.
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| MultipassBitMask | multipassNode () const |
| | Get the current multipass settings for the node.
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| void | setMultipassNode (const MultipassBitMask _passNode) |
| | Set multipass settings for the node.
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| void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| | Set Node status to traverse in a specific pass.
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| bool | multipassNodeActive (const unsigned int _i) const |
| | Get Node status to traverse in a specific pass.
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| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| | Set custom shaders.
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| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| | Set custom shaders.
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| void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| | Set uniforms for shader based rendering.
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| const GLSL::UniformPool * | getRenderObjectUniformPool () |
| | Get uniforms for shader based rendering.
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| void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| | Set textures for shader based rendering.
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| void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| | Set modifier for render objects.
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| RenderObjectModifier * | getRenderObjectModifier () |
| | Get render-object modifier.
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| void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| | Set shaders, textures and uniforms as provided by user to a render-object.
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