| ACG_CLASSNAME(BSplineCurveNodeT) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| Active enum value | ACG::SceneGraph::BaseNode | |
| ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::BaseNode | |
| availableDrawModes() const override | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | virtual |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(const BaseNode &) | ACG::SceneGraph::BaseNode | private |
| boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | virtual |
| bspline_draw_mode_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| bspline_selection_draw_mode_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| bsplineCurve() (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| bsplineCurve_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| BSplineCurveNodeT(BSplineCurve &_bsc, BaseNode *_parent=0, std::string _name="<BSplineCurveNode>") | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| BSplineCurveNodeT(const BSplineCurveNodeT &_rhs) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| BSplineDrawMode enum name (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| BSplineSelectionDrawMode enum name (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| ChildIter typedef | ACG::SceneGraph::BaseNode | |
| children_ | ACG::SceneGraph::BaseNode | private |
| childrenBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::BaseNode | pure virtual |
| ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
| controlEdgeSelCount_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| controlEdgeSelIBO_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| CONTROLPOINT enum value (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| controlPointDecl_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| controlPointSelCount_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| controlPointSelectionTexture_valid_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| controlPointSelIBO_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| controlPointVBO_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| cp_selection_texture_idx_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| cp_selection_texture_image_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| cp_selection_texture_res_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| cpSelectionTextureValid(bool _valid) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| create_cp_selection_texture(GLState &_state) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| create_knot_selection_texture(GLState &_state) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| curve_color_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| curve_highlight_color_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| curve_samples_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| curveLineDecl_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| curveLineVBO_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| curveLineVertices_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| cylinder_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| delete_subtree() | ACG::SceneGraph::BaseNode | |
| dirty_ | ACG::SceneGraph::BaseNode | private |
| draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | virtual |
| draw_cylinder(const Point &_p0, const Point &_axis, double _r, GLState &_state) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| draw_sphere(const Point &_p0, double _r, GLState &_state, GLSphere *_sphere) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| draw_textured_nurbs(GLState &_state) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| drawControlPolygon(DrawModes::DrawMode _drawMode, GLState &_state) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| drawCurve(GLState &_state) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| drawFancyControlPolygon(DrawModes::DrawMode _drawMode, GLState &_state) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| drawFancyCurve(GLState &_state) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| drawMode() const | ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::BaseNode | inline |
| drawMode_ | ACG::SceneGraph::BaseNode | private |
| drawTexturedCurve(GLState &_state, GLuint _texture_idx) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | inline |
| enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
| FANCY enum value (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| fancySphere_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| find(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| generateHighlightColor(ACG::Vec4f _color) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| get_selection_draw_mode() const (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| getRenderObjectModifier() | ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | privatevirtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::BaseNode | inline |
| hidden() | ACG::SceneGraph::BaseNode | inline |
| hide() | ACG::SceneGraph::BaseNode | inline |
| HideChildren enum value | ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::BaseNode | inline |
| id_ | ACG::SceneGraph::BaseNode | private |
| invalidateControlEdgeSelIBO_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| invalidateControlPointSelIBO_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| invalidateControlPointVBO_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| invalidateCurveLine_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| isDirty() const | ACG::SceneGraph::BaseNode | inline |
| knot_selection_texture_idx_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| knot_selection_texture_image_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| knot_selection_texture_res_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| knotSelectionTextureValid(bool _valid) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| KNOTVECTOR enum value (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| knotVectorSelectionTexture_valid_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| last_id_used__ | ACG::SceneGraph::BaseNode | privatestatic |
| leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::BaseNode | inline |
| multipassNode_ | ACG::SceneGraph::BaseNode | private |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::BaseNode | inline |
| multipassStatus_ | ACG::SceneGraph::BaseNode | private |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| name() const | ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| name_ | ACG::SceneGraph::BaseNode | private |
| nChildren() const | ACG::SceneGraph::BaseNode | inline |
| NodeFirst enum value | ACG::SceneGraph::BaseNode | |
| NONE enum value (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| NOPASS enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| NORMAL enum value (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| operator=(const BSplineCurveNodeT &_rhs) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| parent() | ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::BaseNode | inline |
| parent_ | ACG::SceneGraph::BaseNode | private |
| PASS_1 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::BaseNode | |
| pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | virtual |
| pick_create_texture(GLState &_state) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pick_init_texturing() | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pick_radius_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pick_spline(GLState &_state, unsigned int _offset) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pick_texture_baseidx_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pick_texture_idx_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pick_texture_image_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pick_texture_res() | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| pick_texture_res_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pick_vertices(GLState &_state) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| pickingEnabled() | ACG::SceneGraph::BaseNode | inline |
| pickingEnabled_ | ACG::SceneGraph::BaseNode | private |
| Point typedef (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| polygon_color_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| polygon_highlight_color_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | inline |
| render(GLState &_state, bool _fill, DrawModes::DrawMode _drawMode) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| render_bspline_curve(bool _render) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| render_bspline_curve() (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| render_bspline_curve_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| render_control_polygon(bool _render) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| render_control_polygon() (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| render_control_polygon_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| renderModifier_ | ACG::SceneGraph::BaseNode | private |
| resolution_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| SecondPass enum value | ACG::SceneGraph::BaseNode | |
| selection_init_texturing(GLuint &_texture_idx) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| set_bspline_draw_mode(BSplineDrawMode _mode) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
| set_pick_radius(double _pr) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| set_rendering_resolution(int _res) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| set_selection_draw_mode(BSplineSelectionDrawMode _mode) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |
| set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | inline |
| setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | inline |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::BaseNode | inline |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | inline |
| shaderSettings_ | ACG::SceneGraph::BaseNode | private |
| show() | ACG::SceneGraph::BaseNode | inline |
| sphere_ (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| status() const | ACG::SceneGraph::BaseNode | inline |
| status_ | ACG::SceneGraph::BaseNode | private |
| StatusMode enum name | ACG::SceneGraph::BaseNode | |
| textureSettings_ | ACG::SceneGraph::BaseNode | private |
| traverseMode() const | ACG::SceneGraph::BaseNode | inline |
| TraverseMode enum name | ACG::SceneGraph::BaseNode | |
| traverseMode_ | ACG::SceneGraph::BaseNode | private |
| uniformPool_ | ACG::SceneGraph::BaseNode | private |
| updateControlEdgeSelBuffer() | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| updateControlPointBuffer() | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| updateControlPointSelBuffer() | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| updateControlPointSelectionTexture(GLState &_state) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| updateCurveBuffer(int _numVertices=50) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| updateGeometry() (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | |
| updateKnotVectorSelectionTexture(GLState &_state) (defined in ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >) | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | private |
| visible() | ACG::SceneGraph::BaseNode | inline |
| ~BaseNode() | ACG::SceneGraph::BaseNode | virtual |
| ~BSplineCurveNodeT() | ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > | inline |