|
| enum | BSplineDrawMode { NORMAL = 0
, FANCY = 1
} |
| |
| enum | BSplineSelectionDrawMode { NONE = 0
, CONTROLPOINT = 1
, KNOTVECTOR = 2
} |
| |
| typedef BSplineCurve::Point | Point |
| |
| enum | StatusMode { Active = 0x1
, HideNode = 0x2
, HideChildren = 0x4
, HideSubtree = 0x8
} |
| | Status modi. More...
|
| |
| enum | TraverseMode { NodeFirst = 0x1
, ChildrenFirst = 0x2
, SecondPass = 0x4
} |
| | Node traverse types. More...
|
| |
| typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
| | allows to iterate over children
|
| |
| typedef std::vector< BaseNode * >::iterator | ChildIter |
| | allows to iterate over children
|
| |
| typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
| | allows to reverse iterate over children
|
| |
| typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
| | allows to reverse iterate over children
|
| |
| enum | PASSES {
NOPASS = 0
, ALLPASSES = 1 << 0
, PASS_1 = 1 << 1
, PASS_2 = 1 << 2
,
PASS_3 = 1 << 3
, PASS_4 = 1 << 4
, PASS_5 = 1 << 5
, PASS_6 = 1 << 6
,
PASS_7 = 1 << 7
, PASS_8 = 1 << 8
} |
| | This enum should be used to enable rendering of a node in different. More...
|
| |
| typedef unsigned int | MultipassBitMask |
| | Multipass pass bit mask type.
|
| |
|
| | BSplineCurveNodeT (BSplineCurve &_bsc, BaseNode *_parent=0, std::string _name="<BSplineCurveNode>") |
| | Constructor.
|
| |
| | ~BSplineCurveNodeT () |
| | Destructor.
|
| |
| BSplineCurve & | bsplineCurve () |
| |
| void | set_pick_radius (double _pr) |
| |
|
| ACG_CLASSNAME (BSplineCurveNodeT) |
| | static name of this class
|
| |
| DrawModes::DrawMode | availableDrawModes () const override |
| | return available draw modes
|
| |
| void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
| | update bounding box
|
| |
| void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
| | draw lines and normals
|
| |
| void | pick (GLState &_state, PickTarget _target) override |
| | picking
|
| |
| void | set_rendering_resolution (int _res) |
| |
| void | render_control_polygon (bool _render) |
| |
| bool | render_control_polygon () |
| |
| void | render_bspline_curve (bool _render) |
| |
| bool | render_bspline_curve () |
| |
| void | set_selection_draw_mode (BSplineSelectionDrawMode _mode) |
| |
| BSplineSelectionDrawMode | get_selection_draw_mode () const |
| |
| void | set_bspline_draw_mode (BSplineDrawMode _mode) |
| |
| void | updateGeometry () |
| |
| int & | pick_texture_res () |
| | Should be a power of 2.
|
| |
| void | cpSelectionTextureValid (bool _valid) |
| |
| void | knotSelectionTextureValid (bool _valid) |
| |
| | BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") |
| | Default constructor.
|
| |
| | BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") |
| | Put this node between _parent and _child.
|
| |
| virtual | ~BaseNode () |
| | Destructor.
|
| |
| void | delete_subtree () |
| | Delete the whole subtree of this node.
|
| |
|
virtual const std::string & | className () const =0 |
| | Return class name (implemented by the ACG_CLASSNAME macro)
|
| |
| virtual void | enter (GLState &, const DrawModes::DrawMode &) |
| |
| virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| |
| virtual void | leave (GLState &, const DrawModes::DrawMode &) |
| |
| virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| |
| virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| |
| virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| |
| void | enablePicking (bool _enable) |
| |
| bool | pickingEnabled () |
| |
| virtual void | mouseEvent (GLState &, QMouseEvent *) |
| | Handle mouse event (some interaction, e.g. modeling)
|
| |
| void | setDirty (bool _dirty=true) |
| | mark node for redrawn
|
| |
| bool | isDirty () const |
| | Check if node should be redrawn.
|
| |
| ChildIter | childrenBegin () |
| | Returns: begin-iterator of children.
|
| |
| ConstChildIter | childrenBegin () const |
| | Same but cont.
|
| |
| ChildIter | childrenEnd () |
| | Returns: end-iterator of children.
|
| |
| ConstChildIter | childrenEnd () const |
| | Same but const.
|
| |
| ChildRIter | childrenRBegin () |
| | Returns: reverse begin-iterator of children.
|
| |
| ConstChildRIter | childrenRBegin () const |
| | Same but const.
|
| |
| ChildRIter | childrenREnd () |
| | Returns: reverse end-iterator of children.
|
| |
| ConstChildRIter | childrenREnd () const |
| | Same but const.
|
| |
| void | push_back (BaseNode *_node) |
| | Insert _node at the end of the list of children.
|
| |
| void | remove (ChildIter _pos) |
| |
| size_t | nChildren () const |
| | number of children
|
| |
| ChildIter | find (BaseNode *_node) |
| |
| BaseNode * | find (const std::string &_name) |
| |
| BaseNode * | parent () |
| | Get the nodes parent node.
|
| |
| const BaseNode * | parent () const |
| | Get the nodes parent node.
|
| |
| void | set_parent (BaseNode *_parent) |
| | Set the parent of this node.
|
| |
| StatusMode | status () const |
| | Get node's status.
|
| |
| void | set_status (StatusMode _s) |
| | Set the status of this node.
|
| |
| void | hide () |
| | Hide Node: set status to HideNode.
|
| |
| void | show () |
| | Show node: set status to Active.
|
| |
| bool | visible () |
| | Is node visible (status == Active)?
|
| |
| bool | hidden () |
| | Is node not visible (status != Active)?
|
| |
| std::string | name () const |
| | Returns: name of node (needs not be unique)
|
| |
| void | name (const std::string &_name) |
| | rename a node
|
| |
| unsigned int | id () const |
| |
| DrawModes::DrawMode | drawMode () const |
| | Return the own draw modes of this node.
|
| |
| void | drawMode (DrawModes::DrawMode _drawMode) |
| |
| unsigned int | traverseMode () const |
| | Return how the node should be traversed.
|
| |
| void | setTraverseMode (unsigned int _mode) |
| | Set traverse mode for node.
|
| |
| MultipassBitMask | multipassStatus () const |
| | Get the current multipass settings for the nodes status functions.
|
| |
| void | setMultipassStatus (const MultipassBitMask _passStatus) |
| | Set multipass settings for the nodes status functions.
|
| |
| void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| | Set multipass status to traverse in a specific pass.
|
| |
| bool | multipassStatusActive (const unsigned int _i) const |
| | Get multipass status to traverse in a specific pass.
|
| |
| MultipassBitMask | multipassNode () const |
| | Get the current multipass settings for the node.
|
| |
| void | setMultipassNode (const MultipassBitMask _passNode) |
| | Set multipass settings for the node.
|
| |
| void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| | Set Node status to traverse in a specific pass.
|
| |
| bool | multipassNodeActive (const unsigned int _i) const |
| | Get Node status to traverse in a specific pass.
|
| |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| | Set custom shaders.
|
| |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| | Set custom shaders.
|
| |
| void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| | Set uniforms for shader based rendering.
|
| |
| const GLSL::UniformPool * | getRenderObjectUniformPool () |
| | Get uniforms for shader based rendering.
|
| |
| void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| | Set textures for shader based rendering.
|
| |
| void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| | Set modifier for render objects.
|
| |
| RenderObjectModifier * | getRenderObjectModifier () |
| | Get render-object modifier.
|
| |
| void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| | Set shaders, textures and uniforms as provided by user to a render-object.
|
| |
|
| void | pick_vertices (GLState &_state) |
| |
| void | pick_spline (GLState &_state, unsigned int _offset) |
| |
| void | draw_cylinder (const Point &_p0, const Point &_axis, double _r, GLState &_state) |
| |
| void | draw_sphere (const Point &_p0, double _r, GLState &_state, GLSphere *_sphere) |
| |
|
| BSplineCurveNodeT (const BSplineCurveNodeT &_rhs) |
| | Copy constructor (not used)
|
| |
|
BSplineCurveNodeT & | operator= (const BSplineCurveNodeT &_rhs) |
| | Assignment operator (not used)
|
| |
| void | render (GLState &_state, bool _fill, DrawModes::DrawMode _drawMode) |
| |
| void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
| | Deferred draw call with shader based renderer.
|
| |
| void | drawControlPolygon (DrawModes::DrawMode _drawMode, GLState &_state) |
| | Renders the control polygon.
|
| |
| void | drawFancyControlPolygon (DrawModes::DrawMode _drawMode, GLState &_state) |
| | Renders the control polygon using cylinders and spheres to include shading effects.
|
| |
| void | drawCurve (GLState &_state) |
| | Renders the spline curve using gluNurbsRenderer.
|
| |
| void | drawFancyCurve (GLState &_state) |
| | Renders the spline curve by sampling the curve and rendering cylinders in between the samples.
|
| |
| void | drawTexturedCurve (GLState &_state, GLuint _texture_idx) |
| | renders a textured cuve using the gluNurbsRenderer to vilualize either the control point ot the knot vector selection
|
| |
| void | pick_init_texturing () |
| | generate index and setup texture parameters
|
| |
| void | pick_create_texture (GLState &_state) |
| | create texture image
|
| |
| void | updateControlPointSelectionTexture (GLState &_state) |
| |
| void | updateKnotVectorSelectionTexture (GLState &_state) |
| |
| void | selection_init_texturing (GLuint &_texture_idx) |
| | generate index and setup texture parameters for selection visualization
|
| |
| void | create_cp_selection_texture (GLState &_state) |
| | creates texture to put onto nurbs curve for visualization of control point selection
|
| |
| void | create_knot_selection_texture (GLState &_state) |
| | creates texture to put onto nurbs curve for visualization of knotvector selection
|
| |
| void | draw_textured_nurbs (GLState &_state) |
| | draw textured nurbs patch
|
| |
| ACG::Vec4f | generateHighlightColor (ACG::Vec4f _color) |
| | generates a color to highlight the curve from the given color
|
| |
| void | updateCurveBuffer (int _numVertices=50) |
| | update curve line buffer for drawing
|
| |
| void | updateControlPointBuffer () |
| | update control point buffer for visualization
|
| |
| void | updateControlPointSelBuffer () |
| | update control point selection buffer for visualization
|
| |
| void | updateControlEdgeSelBuffer () |
| | update control edge selection buffer for visualization
|
| |
template<class
BSplineCurve>
class ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve >
Definition at line 86 of file BSplineCurveNodeT.hh.