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Developer Documentation
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#include <Type-Light/ObjectTypes/Light/LightNode.hh>
Public Member Functions | |
| GLenum | getLight (LightNode *_node) |
| void | removeLight (LightNode *_node) |
Private Attributes | |
| std::map< GLenum, LightNode * > | lights_ |
Assign a unique OpenGL light source identifier to each of the light source nodes in the scene. These relations are stored in a map. If there is no free light source left, return GL_INVALID_ENUM as light source enumerant.
Definition at line 337 of file LightNode.hh.
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inline |
Definition at line 339 of file LightNode.hh.
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inline |
Definition at line 353 of file LightNode.hh.
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inline |
Definition at line 367 of file LightNode.hh.
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private |
Definition at line 379 of file LightNode.hh.