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Developer Documentation
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#include <ACG/Scenegraph/PointNode.hh>
Public Types | |
| typedef std::vector< ACG::Vec3d > | PointVector |
| typedef PointVector::iterator | PointIter |
| typedef PointVector::const_iterator | ConstPointIter |
| typedef std::vector< ACG::Vec4f > | ColorVector |
| typedef ColorVector::iterator | ColorIter |
| typedef ColorVector::const_iterator | ConstColorIter |
Public Types inherited from ACG::SceneGraph::BaseNode | |
| enum | StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 } |
| Status modi. More... | |
| enum | TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 } |
| Node traverse types. More... | |
| typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
| allows to iterate over children | |
| typedef std::vector< BaseNode * >::iterator | ChildIter |
| allows to iterate over children | |
| typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
| allows to reverse iterate over children | |
| typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
| allows to reverse iterate over children | |
| enum | PASSES { NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 , PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 , PASS_7 = 1 << 7 , PASS_8 = 1 << 8 } |
| This enum should be used to enable rendering of a node in different. More... | |
| typedef unsigned int | MultipassBitMask |
| Multipass pass bit mask type. | |
Public Member Functions | |
| PointNode (BaseNode *_parent=0, const std::string &_name="<PointNode>") | |
| default constructor | |
| ~PointNode () | |
| destructor | |
| ACG_CLASSNAME (PointNode) | |
| static name of this class | |
| DrawModes::DrawMode | availableDrawModes () const override |
| return available draw modes | |
| void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
| update bounding box | |
| void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
| draw points and normals | |
| void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
| draw points and normals via renderer plugin | |
| void | reserve (unsigned int _np, unsigned int _nn, unsigned int _nc) |
| reserve mem for _np points and _nn normals | |
| void | add_point (const ACG::Vec3d &_p) |
| add point | |
| void | add_normal (const ACG::Vec3d &_n) |
| add normal | |
| void | add_color (const ACG::Vec4f &_c) |
| add color | |
| size_t | n_points () const |
| how many points? | |
| void | clear_points () |
| clear points | |
| void | clear_normals () |
| clear normals | |
| void | clear_colors () |
| clear colors | |
| void | clear () |
| clear points and normals and colors | |
| const PointVector & | points () const |
| get point container | |
| const PointVector & | normals () const |
| get normal container | |
| const ColorVector & | colors () const |
| get color container | |
Public Member Functions inherited from ACG::SceneGraph::BaseNode | |
| BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
| Default constructor. | |
| BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
| Put this node between _parent and _child. | |
| virtual | ~BaseNode () |
| Destructor. | |
| void | delete_subtree () |
| Delete the whole subtree of this node. | |
| virtual const std::string & | className () const =0 |
| Return class name (implemented by the ACG_CLASSNAME macro) | |
| virtual void | enter (GLState &, const DrawModes::DrawMode &) |
| virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| virtual void | leave (GLState &, const DrawModes::DrawMode &) |
| virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| virtual void | pick (GLState &, PickTarget) |
| virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| void | enablePicking (bool _enable) |
| bool | pickingEnabled () |
| virtual void | mouseEvent (GLState &, QMouseEvent *) |
| Handle mouse event (some interaction, e.g. modeling) | |
| void | setDirty (bool _dirty=true) |
| mark node for redrawn | |
| bool | isDirty () const |
| Check if node should be redrawn. | |
| ChildIter | childrenBegin () |
| Returns: begin-iterator of children. | |
| ConstChildIter | childrenBegin () const |
Same but cont. | |
| ChildIter | childrenEnd () |
| Returns: end-iterator of children. | |
| ConstChildIter | childrenEnd () const |
Same but const. | |
| ChildRIter | childrenRBegin () |
| Returns: reverse begin-iterator of children. | |
| ConstChildRIter | childrenRBegin () const |
| Same but const. | |
| ChildRIter | childrenREnd () |
| Returns: reverse end-iterator of children. | |
| ConstChildRIter | childrenREnd () const |
Same but const. | |
| void | push_back (BaseNode *_node) |
| Insert _node at the end of the list of children. | |
| void | remove (ChildIter _pos) |
| size_t | nChildren () const |
| number of children | |
| ChildIter | find (BaseNode *_node) |
| BaseNode * | find (const std::string &_name) |
| BaseNode * | parent () |
| Get the nodes parent node. | |
| const BaseNode * | parent () const |
| Get the nodes parent node. | |
| void | set_parent (BaseNode *_parent) |
| Set the parent of this node. | |
| StatusMode | status () const |
| Get node's status. | |
| void | set_status (StatusMode _s) |
| Set the status of this node. | |
| void | hide () |
| Hide Node: set status to HideNode. | |
| void | show () |
| Show node: set status to Active. | |
| bool | visible () |
| Is node visible (status == Active)? | |
| bool | hidden () |
| Is node not visible (status != Active)? | |
| std::string | name () const |
| Returns: name of node (needs not be unique) | |
| void | name (const std::string &_name) |
| rename a node | |
| unsigned int | id () const |
| DrawModes::DrawMode | drawMode () const |
| Return the own draw modes of this node. | |
| void | drawMode (DrawModes::DrawMode _drawMode) |
| unsigned int | traverseMode () const |
| Return how the node should be traversed. | |
| void | setTraverseMode (unsigned int _mode) |
| Set traverse mode for node. | |
| MultipassBitMask | multipassStatus () const |
| Get the current multipass settings for the nodes status functions. | |
| void | setMultipassStatus (const MultipassBitMask _passStatus) |
| Set multipass settings for the nodes status functions. | |
| void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| Set multipass status to traverse in a specific pass. | |
| bool | multipassStatusActive (const unsigned int _i) const |
| Get multipass status to traverse in a specific pass. | |
| MultipassBitMask | multipassNode () const |
| Get the current multipass settings for the node. | |
| void | setMultipassNode (const MultipassBitMask _passNode) |
| Set multipass settings for the node. | |
| void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| Set Node status to traverse in a specific pass. | |
| bool | multipassNodeActive (const unsigned int _i) const |
| Get Node status to traverse in a specific pass. | |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. | |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. | |
| void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| Set uniforms for shader based rendering. | |
| const GLSL::UniformPool * | getRenderObjectUniformPool () |
| Get uniforms for shader based rendering. | |
| void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| Set textures for shader based rendering. | |
| void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| Set modifier for render objects. | |
| RenderObjectModifier * | getRenderObjectModifier () |
| Get render-object modifier. | |
| void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| Set shaders, textures and uniforms as provided by user to a render-object. | |
Private Member Functions | |
| void | update_vbo () |
Private Attributes | |
| PointVector | points_ |
| PointVector | normals_ |
| ColorVector | colors_ |
| GLuint | vbo_ = 0 |
| std::vector< float > | vbo_data_ |
| bool | vbo_needs_update_ = true |
| VertexDeclaration | vertexDecl_ |
PointNode renders points and normals.
These elements are internally stored in arrays and rendered using OpenGL vertex and normal arrays.
Definition at line 82 of file PointNode.hh.
| typedef ColorVector::iterator ACG::SceneGraph::PointNode::ColorIter |
Definition at line 91 of file PointNode.hh.
| typedef std::vector<ACG::Vec4f> ACG::SceneGraph::PointNode::ColorVector |
Definition at line 90 of file PointNode.hh.
| typedef ColorVector::const_iterator ACG::SceneGraph::PointNode::ConstColorIter |
Definition at line 92 of file PointNode.hh.
| typedef PointVector::const_iterator ACG::SceneGraph::PointNode::ConstPointIter |
Definition at line 89 of file PointNode.hh.
| typedef PointVector::iterator ACG::SceneGraph::PointNode::PointIter |
Definition at line 88 of file PointNode.hh.
| typedef std::vector<ACG::Vec3d> ACG::SceneGraph::PointNode::PointVector |
Definition at line 87 of file PointNode.hh.
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default constructor
Definition at line 96 of file PointNode.hh.
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destructor
Definition at line 102 of file PointNode.hh.
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add color
Definition at line 129 of file PointNode.hh.
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add normal
Definition at line 127 of file PointNode.hh.
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add point
Definition at line 125 of file PointNode.hh.
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return available draw modes
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 84 of file PointNode.cc.
update bounding box
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 69 of file PointNode.cc.
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clear points and normals and colors
Definition at line 141 of file PointNode.hh.
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clear colors
Definition at line 139 of file PointNode.hh.
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clear normals
Definition at line 137 of file PointNode.hh.
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clear points
Definition at line 135 of file PointNode.hh.
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get color container
Definition at line 148 of file PointNode.hh.
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draw points and normals
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 97 of file PointNode.cc.
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draw points and normals via renderer plugin
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 208 of file PointNode.cc.
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how many points?
Definition at line 132 of file PointNode.hh.
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get normal container
Definition at line 146 of file PointNode.hh.
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get point container
Definition at line 144 of file PointNode.hh.
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reserve mem for _np points and _nn normals
Definition at line 120 of file PointNode.hh.
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Definition at line 151 of file PointNode.cc.
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Definition at line 155 of file PointNode.hh.
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Definition at line 154 of file PointNode.hh.
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Definition at line 154 of file PointNode.hh.
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Definition at line 157 of file PointNode.hh.
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Definition at line 158 of file PointNode.hh.
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Definition at line 159 of file PointNode.hh.
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Definition at line 161 of file PointNode.hh.