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Developer Documentation
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Public Types | |
| enum | Plane { NONE = 1 , XY_PLANE = 2 , YZ_PLANE = 3 , XZ_PLANE = 4 } |
Public Types inherited from ACG::SceneGraph::BaseNode | |
| enum | StatusMode { Active = 0x1 , HideNode = 0x2 , HideChildren = 0x4 , HideSubtree = 0x8 } |
| Status modi. More... | |
| enum | TraverseMode { NodeFirst = 0x1 , ChildrenFirst = 0x2 , SecondPass = 0x4 } |
| Node traverse types. More... | |
| typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
| allows to iterate over children | |
| typedef std::vector< BaseNode * >::iterator | ChildIter |
| allows to iterate over children | |
| typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
| allows to reverse iterate over children | |
| typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
| allows to reverse iterate over children | |
| enum | PASSES { NOPASS = 0 , ALLPASSES = 1 << 0 , PASS_1 = 1 << 1 , PASS_2 = 1 << 2 , PASS_3 = 1 << 3 , PASS_4 = 1 << 4 , PASS_5 = 1 << 5 , PASS_6 = 1 << 6 , PASS_7 = 1 << 7 , PASS_8 = 1 << 8 } |
| This enum should be used to enable rendering of a node in different. More... | |
| typedef unsigned int | MultipassBitMask |
| Multipass pass bit mask type. | |
Public Member Functions | |
| SliceNode (BaseNode *_parent=0, const std::string &_name="<SliceNode>") | |
| void | set_visible_box (const Vec3f &_bmin, const Vec3f &_bmax) |
| void | set_texture_box (const Vec3f &_bmin, const Vec3f &_bmax) |
| ACG_CLASSNAME (SliceNode) | |
| DrawModes::DrawMode | availableDrawModes () const override |
| void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
| void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
| Draw this node using the draw modes _drawMode. | |
| void | draw_frame () const |
| void | draw_planes () const |
| void | pick (GLState &_state, PickTarget _target) override |
| bool | is_enabled (Plane _plane) const |
| void | set_enabled (Plane _plane) |
| Vec3f | cursor () const |
| void | set_cursor (const Vec3f &_cursor) |
| void | view_frame (bool _view_frame) |
Public Member Functions inherited from ACG::SceneGraph::BaseNode | |
| BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
| Default constructor. | |
| BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
| Put this node between _parent and _child. | |
| virtual | ~BaseNode () |
| Destructor. | |
| void | delete_subtree () |
| Delete the whole subtree of this node. | |
| virtual const std::string & | className () const =0 |
| Return class name (implemented by the ACG_CLASSNAME macro) | |
| virtual void | enter (GLState &, const DrawModes::DrawMode &) |
| virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| Deferred draw call with shader based renderer. | |
| virtual void | leave (GLState &, const DrawModes::DrawMode &) |
| virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| void | enablePicking (bool _enable) |
| bool | pickingEnabled () |
| virtual void | mouseEvent (GLState &, QMouseEvent *) |
| Handle mouse event (some interaction, e.g. modeling) | |
| void | setDirty (bool _dirty=true) |
| mark node for redrawn | |
| bool | isDirty () const |
| Check if node should be redrawn. | |
| ChildIter | childrenBegin () |
| Returns: begin-iterator of children. | |
| ConstChildIter | childrenBegin () const |
Same but cont. | |
| ChildIter | childrenEnd () |
| Returns: end-iterator of children. | |
| ConstChildIter | childrenEnd () const |
Same but const. | |
| ChildRIter | childrenRBegin () |
| Returns: reverse begin-iterator of children. | |
| ConstChildRIter | childrenRBegin () const |
| Same but const. | |
| ChildRIter | childrenREnd () |
| Returns: reverse end-iterator of children. | |
| ConstChildRIter | childrenREnd () const |
Same but const. | |
| void | push_back (BaseNode *_node) |
| Insert _node at the end of the list of children. | |
| void | remove (ChildIter _pos) |
| size_t | nChildren () const |
| number of children | |
| ChildIter | find (BaseNode *_node) |
| BaseNode * | find (const std::string &_name) |
| BaseNode * | parent () |
| Get the nodes parent node. | |
| const BaseNode * | parent () const |
| Get the nodes parent node. | |
| void | set_parent (BaseNode *_parent) |
| Set the parent of this node. | |
| StatusMode | status () const |
| Get node's status. | |
| void | set_status (StatusMode _s) |
| Set the status of this node. | |
| void | hide () |
| Hide Node: set status to HideNode. | |
| void | show () |
| Show node: set status to Active. | |
| bool | visible () |
| Is node visible (status == Active)? | |
| bool | hidden () |
| Is node not visible (status != Active)? | |
| std::string | name () const |
| Returns: name of node (needs not be unique) | |
| void | name (const std::string &_name) |
| rename a node | |
| unsigned int | id () const |
| DrawModes::DrawMode | drawMode () const |
| Return the own draw modes of this node. | |
| void | drawMode (DrawModes::DrawMode _drawMode) |
| unsigned int | traverseMode () const |
| Return how the node should be traversed. | |
| void | setTraverseMode (unsigned int _mode) |
| Set traverse mode for node. | |
| MultipassBitMask | multipassStatus () const |
| Get the current multipass settings for the nodes status functions. | |
| void | setMultipassStatus (const MultipassBitMask _passStatus) |
| Set multipass settings for the nodes status functions. | |
| void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| Set multipass status to traverse in a specific pass. | |
| bool | multipassStatusActive (const unsigned int _i) const |
| Get multipass status to traverse in a specific pass. | |
| MultipassBitMask | multipassNode () const |
| Get the current multipass settings for the node. | |
| void | setMultipassNode (const MultipassBitMask _passNode) |
| Set multipass settings for the node. | |
| void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| Set Node status to traverse in a specific pass. | |
| bool | multipassNodeActive (const unsigned int _i) const |
| Get Node status to traverse in a specific pass. | |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. | |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. | |
| void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| Set uniforms for shader based rendering. | |
| const GLSL::UniformPool * | getRenderObjectUniformPool () |
| Get uniforms for shader based rendering. | |
| void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| Set textures for shader based rendering. | |
| void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| Set modifier for render objects. | |
| RenderObjectModifier * | getRenderObjectModifier () |
| Get render-object modifier. | |
| void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| Set shaders, textures and uniforms as provided by user to a render-object. | |
Private Attributes | |
| Vec3d | visible_min_ |
| Vec3d | visible_max_ |
| Vec3f | texture_min_ |
| Vec3f | texture_max_ |
| Vec3f | cursor_ |
| bool | view_frame_ |
| Plane | enabled_ |
Definition at line 70 of file SliceNode.hh.
| enum ACG::SceneGraph::SliceNode::Plane |
Definition at line 75 of file SliceNode.hh.
| ACG::SceneGraph::SliceNode::SliceNode | ( | BaseNode * | _parent = 0, |
| const std::string & | _name = "<SliceNode>" |
||
| ) |
Definition at line 59 of file SliceNode.cc.
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virtual |
Definition at line 78 of file SliceNode.cc.
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overridevirtual |
Return a list of available draw modes for this node: should be OR'ed from the items of the enum DrawModeIDs.
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 108 of file SliceNode.cc.
Compute the bounding box of this node and update the values _bbMin and _bbMax accordingly. Do not initialize _bbMin and _bbMax since they may already store values of previous nodes' bounding box computation.
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 97 of file SliceNode.cc.
| ACG::Vec3f ACG::SceneGraph::SliceNode::cursor | ( | ) | const |
Definition at line 351 of file SliceNode.cc.
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overridevirtual |
Draw this node using the draw modes _drawMode.
This function is called when the scenegraph is traversed by the classical draw routines.
In this call the node should draw it's content via OpenGL.
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 125 of file SliceNode.cc.
| void ACG::SceneGraph::SliceNode::draw_frame | ( | ) | const |
Definition at line 163 of file SliceNode.cc.
| void ACG::SceneGraph::SliceNode::draw_planes | ( | ) | const |
Definition at line 252 of file SliceNode.cc.
| bool ACG::SceneGraph::SliceNode::is_enabled | ( | Plane | _plane | ) | const |
Definition at line 371 of file SliceNode.cc.
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overridevirtual |
Draw the node using the GL picking name stack. The node's ID will already be on the name stack, so only names identifying e.g. faces should be used ( by pick_set_name() ).
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 415 of file SliceNode.cc.
| void ACG::SceneGraph::SliceNode::set_cursor | ( | const Vec3f & | _cursor | ) |
Definition at line 361 of file SliceNode.cc.
| void ACG::SceneGraph::SliceNode::set_enabled | ( | Plane | _plane | ) |
Definition at line 381 of file SliceNode.cc.
Definition at line 403 of file SliceNode.cc.
Definition at line 391 of file SliceNode.cc.
| void ACG::SceneGraph::SliceNode::view_frame | ( | bool | _view_frame | ) |
Definition at line 87 of file SliceNode.cc.
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private |
Definition at line 120 of file SliceNode.hh.
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private |
Definition at line 124 of file SliceNode.hh.
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private |
Definition at line 118 of file SliceNode.hh.
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private |
Definition at line 117 of file SliceNode.hh.
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private |
Definition at line 122 of file SliceNode.hh.
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private |
Definition at line 115 of file SliceNode.hh.
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Definition at line 114 of file SliceNode.hh.