| Active enum value | ACG::SceneGraph::BaseNode | |
| add_cut_plane(const Plane &_p) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| add_cut_plane(const Vec3d &_p, const Vec3d &_n, const Vec3d &_xsize, const Vec3d &_ysize) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::BaseNode | |
| availableDrawModes() const override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
| BaseNode(const BaseNode &) | ACG::SceneGraph::BaseNode | private |
| boundary_only() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline |
| boundary_only_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
| Cell typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| CellHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| cellPickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| cellsBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| cellSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| ChildIter typedef | ACG::SceneGraph::BaseNode | |
| children_ | ACG::SceneGraph::BaseNode | private |
| childrenBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::BaseNode | pure virtual |
| clear_cut_planes() (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| colorAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
| delete_subtree() | ACG::SceneGraph::BaseNode | |
| dirty_ | ACG::SceneGraph::BaseNode | private |
| draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
| drawCells(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| drawEdges(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| drawFaces(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| drawMode() const | ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::BaseNode | inline |
| drawMode_ | ACG::SceneGraph::BaseNode | private |
| drawModes_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| drawSelection(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| drawVertices(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| Edge typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| EdgeHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| edgePickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| edgesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| edgeSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | inline |
| enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
| Face typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| face_normals_calculated_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| FaceHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| facePickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| facesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| faceSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| find(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| getCellRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| getEdgeRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| getFaceRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| getRenderObjectModifier() | ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::BaseNode | inline |
| getSelectionRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| getVertexRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| HalfEdgeHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| HalfFaceHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| hidden() | ACG::SceneGraph::BaseNode | inline |
| hide() | ACG::SceneGraph::BaseNode | inline |
| HideChildren enum value | ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::BaseNode | inline |
| id_ | ACG::SceneGraph::BaseNode | private |
| invalidateAllBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| invalidateAllDrawBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| invalidateAllPickingBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| invalidateAllSelectionBuffers() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| isDirty() const | ACG::SceneGraph::BaseNode | inline |
| last_id_used__ | ACG::SceneGraph::BaseNode | privatestatic |
| lastCellDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| lastDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| lastEdgeDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| lastFaceDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| lastPickTarget_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| lastVertexDrawMode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
| materialNode_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| mesh_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::BaseNode | inline |
| multipassNode_ | ACG::SceneGraph::BaseNode | private |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::BaseNode | inline |
| multipassStatus_ | ACG::SceneGraph::BaseNode | private |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
| name() const | ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
| name_ | ACG::SceneGraph::BaseNode | private |
| nChildren() const | ACG::SceneGraph::BaseNode | inline |
| NodeFirst enum value | ACG::SceneGraph::BaseNode | |
| NOPASS enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| normalAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| operator=(const VolumeMeshNodeT &_rhs) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| parent() | ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::BaseNode | inline |
| parent_ | ACG::SceneGraph::BaseNode | private |
| PASS_1 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::BaseNode | |
| pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | virtual |
| pickCells(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| pickCellsCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| pickCompat(GLState &_state, PickTarget _target) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| pickEdges(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| pickEdgesCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| pickFaces(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| pickFacesCompat(GLState &_state, unsigned int _offset) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| pickingEnabled() | ACG::SceneGraph::BaseNode | inline |
| pickingEnabled_ | ACG::SceneGraph::BaseNode | private |
| pickVertices(GLState &_state) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| pickVerticesCompat(GLState &_state) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| Plane typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
| remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | inline |
| renderModifier_ | ACG::SceneGraph::BaseNode | private |
| scale_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| scaling() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline |
| SecondPass enum value | ACG::SceneGraph::BaseNode | |
| selection_color_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| set_boundary_only(bool _boundary) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| set_color_changed(bool _color_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| set_geometry_changed(bool _geom_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
| set_scaling(double _scale) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| set_selection_changed(bool _selection_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | inline |
| set_texture_changed(bool _texture_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| set_topology_changed(bool _topology_changed) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| set_translucency_factor(float _factor) (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline |
| setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | inline |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::BaseNode | inline |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | inline |
| shaderSettings_ | ACG::SceneGraph::BaseNode | private |
| show() | ACG::SceneGraph::BaseNode | inline |
| status() const | ACG::SceneGraph::BaseNode | inline |
| status_ | ACG::SceneGraph::BaseNode | private |
| statusAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| StatusMode enum name | ACG::SceneGraph::BaseNode | |
| texcoordAttrib_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| textureSettings_ | ACG::SceneGraph::BaseNode | private |
| translucency_factor() const (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | inline |
| translucency_factor_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| traverseMode() const | ACG::SceneGraph::BaseNode | inline |
| TraverseMode enum name | ACG::SceneGraph::BaseNode | |
| traverseMode_ | ACG::SceneGraph::BaseNode | private |
| uniformPool_ | ACG::SceneGraph::BaseNode | private |
| update_face_normals() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| update_vertex_normals() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| Vertex typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| vertex_normals_calculated_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| VertexHandle typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| vertexPickBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| vertexSelectionBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| verticesBufferManager_ (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| visible() | ACG::SceneGraph::BaseNode | inline |
| VolumeMesh typedef (defined in ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| VolumeMeshNodeT(const VolumeMesh &_mesh, OpenVolumeMesh::StatusAttrib &_statusAttrib, OpenVolumeMesh::ColorAttrib< Vec4f > &_colorAttrib, OpenVolumeMesh::NormalAttrib< VolumeMesh > &_normalAttrib, OpenVolumeMesh::TexCoordAttrib< Vec2f > &_texcoordAttrib, const MaterialNode *_matNode, BaseNode *_parent=0, std::string _name="<VolumeMeshNode>") | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |
| VolumeMeshNodeT(const VolumeMeshNodeT &_rhs) | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | private |
| ~BaseNode() | ACG::SceneGraph::BaseNode | virtual |
| ~VolumeMeshNodeT() | ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > | |