|
| typedef VolumeMeshT | VolumeMesh |
| |
| typedef OpenVolumeMesh::VertexHandle | VertexHandle |
| |
| typedef OpenVolumeMesh::EdgeHandle | EdgeHandle |
| |
| typedef OpenVolumeMesh::HalfEdgeHandle | HalfEdgeHandle |
| |
| typedef OpenVolumeMesh::FaceHandle | FaceHandle |
| |
| typedef OpenVolumeMesh::HalfFaceHandle | HalfFaceHandle |
| |
| typedef OpenVolumeMesh::CellHandle | CellHandle |
| |
| typedef VolumeMeshT::PointT | Vertex |
| |
| typedef OpenVolumeMesh::OpenVolumeMeshEdge | Edge |
| |
| typedef OpenVolumeMesh::OpenVolumeMeshFace | Face |
| |
| typedef OpenVolumeMesh::OpenVolumeMeshCell | Cell |
| |
| using | Plane = ACG::Geometry::Plane |
| |
| enum | StatusMode { Active = 0x1
, HideNode = 0x2
, HideChildren = 0x4
, HideSubtree = 0x8
} |
| | Status modi. More...
|
| |
| enum | TraverseMode { NodeFirst = 0x1
, ChildrenFirst = 0x2
, SecondPass = 0x4
} |
| | Node traverse types. More...
|
| |
| typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
| | allows to iterate over children
|
| |
| typedef std::vector< BaseNode * >::iterator | ChildIter |
| | allows to iterate over children
|
| |
| typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
| | allows to reverse iterate over children
|
| |
| typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
| | allows to reverse iterate over children
|
| |
| enum | PASSES {
NOPASS = 0
, ALLPASSES = 1 << 0
, PASS_1 = 1 << 1
, PASS_2 = 1 << 2
,
PASS_3 = 1 << 3
, PASS_4 = 1 << 4
, PASS_5 = 1 << 5
, PASS_6 = 1 << 6
,
PASS_7 = 1 << 7
, PASS_8 = 1 << 8
} |
| | This enum should be used to enable rendering of a node in different. More...
|
| |
| typedef unsigned int | MultipassBitMask |
| | Multipass pass bit mask type.
|
| |
|
| | VolumeMeshNodeT (const VolumeMesh &_mesh, OpenVolumeMesh::StatusAttrib &_statusAttrib, OpenVolumeMesh::ColorAttrib< Vec4f > &_colorAttrib, OpenVolumeMesh::NormalAttrib< VolumeMesh > &_normalAttrib, OpenVolumeMesh::TexCoordAttrib< Vec2f > &_texcoordAttrib, const MaterialNode *_matNode, BaseNode *_parent=0, std::string _name="<VolumeMeshNode>") |
| | Constructor.
|
| |
| | ~VolumeMeshNodeT () |
| | Destructor.
|
| |
| DrawModes::DrawMode | availableDrawModes () const override |
| | static name of this class
|
| |
| void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
| | update bounding box
|
| |
| void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
| | draw lines and normals
|
| |
| void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
| | Draws the object deferred.
|
| |
| void | pick (GLState &_state, PickTarget _target) override |
| | picking
|
| |
| void | clear_cut_planes () |
| |
| void | add_cut_plane (const Plane &_p) |
| |
| void | add_cut_plane (const Vec3d &_p, const Vec3d &_n, const Vec3d &_xsize, const Vec3d &_ysize) |
| |
| void | set_scaling (double _scale) |
| |
| double | scaling () const |
| |
| void | set_boundary_only (bool _boundary) |
| |
| bool | boundary_only () const |
| |
| void | set_translucency_factor (float _factor) |
| |
| float | translucency_factor () const |
| |
| void | set_topology_changed (bool _topology_changed) |
| |
| void | set_geometry_changed (bool _geom_changed) |
| |
| void | set_color_changed (bool _color_changed) |
| |
| void | set_texture_changed (bool _texture_changed) |
| |
| void | set_selection_changed (bool _selection_changed) |
| |
| | BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") |
| | Default constructor.
|
| |
| | BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") |
| | Put this node between _parent and _child.
|
| |
| virtual | ~BaseNode () |
| | Destructor.
|
| |
| void | delete_subtree () |
| | Delete the whole subtree of this node.
|
| |
|
virtual const std::string & | className () const =0 |
| | Return class name (implemented by the ACG_CLASSNAME macro)
|
| |
| virtual void | enter (GLState &, const DrawModes::DrawMode &) |
| |
| virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| |
| virtual void | leave (GLState &, const DrawModes::DrawMode &) |
| |
| virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| |
| virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| |
| virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| |
| void | enablePicking (bool _enable) |
| |
| bool | pickingEnabled () |
| |
| virtual void | mouseEvent (GLState &, QMouseEvent *) |
| | Handle mouse event (some interaction, e.g. modeling)
|
| |
| void | setDirty (bool _dirty=true) |
| | mark node for redrawn
|
| |
| bool | isDirty () const |
| | Check if node should be redrawn.
|
| |
| ChildIter | childrenBegin () |
| | Returns: begin-iterator of children.
|
| |
| ConstChildIter | childrenBegin () const |
| | Same but cont.
|
| |
| ChildIter | childrenEnd () |
| | Returns: end-iterator of children.
|
| |
| ConstChildIter | childrenEnd () const |
| | Same but const.
|
| |
| ChildRIter | childrenRBegin () |
| | Returns: reverse begin-iterator of children.
|
| |
| ConstChildRIter | childrenRBegin () const |
| | Same but const.
|
| |
| ChildRIter | childrenREnd () |
| | Returns: reverse end-iterator of children.
|
| |
| ConstChildRIter | childrenREnd () const |
| | Same but const.
|
| |
| void | push_back (BaseNode *_node) |
| | Insert _node at the end of the list of children.
|
| |
| void | remove (ChildIter _pos) |
| |
| size_t | nChildren () const |
| | number of children
|
| |
| ChildIter | find (BaseNode *_node) |
| |
| BaseNode * | find (const std::string &_name) |
| |
| BaseNode * | parent () |
| | Get the nodes parent node.
|
| |
| const BaseNode * | parent () const |
| | Get the nodes parent node.
|
| |
| void | set_parent (BaseNode *_parent) |
| | Set the parent of this node.
|
| |
| StatusMode | status () const |
| | Get node's status.
|
| |
| void | set_status (StatusMode _s) |
| | Set the status of this node.
|
| |
| void | hide () |
| | Hide Node: set status to HideNode.
|
| |
| void | show () |
| | Show node: set status to Active.
|
| |
| bool | visible () |
| | Is node visible (status == Active)?
|
| |
| bool | hidden () |
| | Is node not visible (status != Active)?
|
| |
| std::string | name () const |
| | Returns: name of node (needs not be unique)
|
| |
| void | name (const std::string &_name) |
| | rename a node
|
| |
| unsigned int | id () const |
| |
| DrawModes::DrawMode | drawMode () const |
| | Return the own draw modes of this node.
|
| |
| void | drawMode (DrawModes::DrawMode _drawMode) |
| |
| unsigned int | traverseMode () const |
| | Return how the node should be traversed.
|
| |
| void | setTraverseMode (unsigned int _mode) |
| | Set traverse mode for node.
|
| |
| MultipassBitMask | multipassStatus () const |
| | Get the current multipass settings for the nodes status functions.
|
| |
| void | setMultipassStatus (const MultipassBitMask _passStatus) |
| | Set multipass settings for the nodes status functions.
|
| |
| void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| | Set multipass status to traverse in a specific pass.
|
| |
| bool | multipassStatusActive (const unsigned int _i) const |
| | Get multipass status to traverse in a specific pass.
|
| |
| MultipassBitMask | multipassNode () const |
| | Get the current multipass settings for the node.
|
| |
| void | setMultipassNode (const MultipassBitMask _passNode) |
| | Set multipass settings for the node.
|
| |
| void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| | Set Node status to traverse in a specific pass.
|
| |
| bool | multipassNodeActive (const unsigned int _i) const |
| | Get Node status to traverse in a specific pass.
|
| |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| | Set custom shaders.
|
| |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| | Set custom shaders.
|
| |
| void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| | Set uniforms for shader based rendering.
|
| |
| const GLSL::UniformPool * | getRenderObjectUniformPool () |
| | Get uniforms for shader based rendering.
|
| |
| void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| | Set textures for shader based rendering.
|
| |
| void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| | Set modifier for render objects.
|
| |
| RenderObjectModifier * | getRenderObjectModifier () |
| | Get render-object modifier.
|
| |
| void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| | Set shaders, textures and uniforms as provided by user to a render-object.
|
| |
|
| void | drawCells (GLState &_state, const DrawModes::DrawMode &_drawMode) |
| | renders the cells of the mesh
|
| |
| void | drawFaces (GLState &_state, const DrawModes::DrawMode &_drawMode) |
| | renders the faces or halffaces of the mesh
|
| |
| void | drawEdges (GLState &_state, const DrawModes::DrawMode &_drawMode) |
| | renders the edges or halfedges of the mesh
|
| |
| void | drawVertices (GLState &_state, const DrawModes::DrawMode &_drawMode) |
| | renders the vertices of the mesh
|
| |
| void | drawSelection (GLState &_state, const DrawModes::DrawMode &_drawMode) |
| | draw selected primitves
|
| |
| void | getCellRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| | adds render objects for drawing cells to the given renderer
|
| |
| void | getFaceRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| | adds render objects for drawing faces or halffaces to the given renderer
|
| |
| void | getEdgeRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| | adds render objects for drawing edges or halfedges to the given renderer
|
| |
| void | getVertexRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| | adds render objects for drawing vertices to the given renderer
|
| |
| void | getSelectionRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| | adds render objects for drawing selected primitves to the given renderer
|
| |
| void | invalidateAllBuffers () |
| | invalidates all buffers
|
| |
| void | invalidateAllDrawBuffers () |
| | invalidates all buffers used for normal rendering
|
| |
| void | invalidateAllPickingBuffers () |
| | invalidates all buffers used for picking
|
| |
| void | invalidateAllSelectionBuffers () |
| | invalidates all buffers used for rendering selected primitives
|
| |
| void | pickVertices (GLState &_state) |
| | pick vertices
|
| |
| void | pickEdges (GLState &_state, unsigned int _offset) |
| | pick edges
|
| |
| void | pickFaces (GLState &_state, unsigned int _offset) |
| | pick faces
|
| |
| void | pickCells (GLState &_state, unsigned int _offset) |
| | pick cells
|
| |
| void | pickVerticesCompat (GLState &_state) |
| | pick vertices using opengl compatibility profile
|
| |
| void | pickEdgesCompat (GLState &_state, unsigned int _offset) |
| | pick edges using opengl compatibility profile
|
| |
| void | pickFacesCompat (GLState &_state, unsigned int _offset) |
| | pick faces using opengl compatibility profile
|
| |
| void | pickCellsCompat (GLState &_state, unsigned int _offset) |
| | pick cells using opengl compatibility profile
|
| |
| void | pickCompat (GLState &_state, PickTarget _target) |
| | picking using opengl compatibility profile
|
| |
| void | update_face_normals () |
| | updates face normals
|
| |
| void | update_vertex_normals () |
| | updates vertex normals
|
| |
|
| VolumeMeshNodeT (const VolumeMeshNodeT &_rhs) |
| | Copy constructor (not used)
|
| |
|
VolumeMeshNodeT & | operator= (const VolumeMeshNodeT &_rhs) |
| | Assignment operator (not used)
|
| |
template<class VolumeMeshT>
class ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >
Definition at line 79 of file VolumeMeshNode.hh.