GLSL compute shader.
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#include <OpenFlipper/libs_required/ACG/ShaderUtils/GLSLShader.hh>
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| | Shader (GLenum shaderType) |
| | Creates a new shader.
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| virtual | ~Shader () |
| | Deletes the shader object.
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| void | setSource (const StringList &source) |
| | Upload the source of the shader.
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| void | setSource (const QStringList &source) |
| | Upload the source of the shader.
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| bool | compile (bool verbose=true) |
| | Compile the shader object.
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| GLuint | m_shaderId |
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GLSL compute shader.
Definition at line 170 of file GLSLShader.hh.
◆ ComputeShader()
| GLSL::ComputeShader::ComputeShader |
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◆ ~ComputeShader()
| GLSL::ComputeShader::~ComputeShader |
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virtual |
◆ caps()
◆ caps_
◆ capsInitialized_
| bool GLSL::ComputeShader::capsInitialized_ = false |
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staticprivate |
The documentation for this class was generated from the following files: