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Developer Documentation
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#include <OpenFlipper/libs_required/ACG/ShaderUtils/GLSLShader.hh>
Additional Inherited Members | |
Public Member Functions inherited from GLSL::Shader | |
| Shader (GLenum shaderType) | |
| Creates a new shader. | |
| virtual | ~Shader () |
| Deletes the shader object. | |
| void | setSource (const StringList &source) |
| Upload the source of the shader. | |
| void | setSource (const QStringList &source) |
| Upload the source of the shader. | |
| bool | compile (bool verbose=true) |
| Compile the shader object. | |
Protected Attributes inherited from GLSL::Shader | |
| GLuint | m_shaderId |
GLSL fragment shader.
Definition at line 110 of file GLSLShader.hh.
| GLSL::FragmentShader::FragmentShader | ( | ) |
Definition at line 188 of file GLSLShader.cc.
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virtual |
Definition at line 189 of file GLSLShader.cc.