Definition at line 51 of file SmootherObject.hh.
◆ SmoothingComponent
◆ SmoothingContinuity
◆ SmootherObject()
| SmootherObject::SmootherObject |
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◆ ~SmootherObject()
| SmootherObject::~SmootherObject |
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◆ component() [1/2]
◆ component() [2/2]
◆ continuity() [1/2]
| SmoothingContinuity SmootherObject::continuity |
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◆ continuity() [2/2]
| void SmootherObject::continuity |
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SmoothingContinuity |
_cont | ) |
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inline |
◆ copyPerObjectData()
Copy Function.
You have to reimplement this function to allow the core to create a copies of your Object. By default it will return 0;
The function has to create a deep copy of the object, as it will also be used to create backups. If you use pointer inside your class, remember to not copy the pointer only but also the data!
Reimplemented from PerObjectData.
Definition at line 58 of file SmootherObject.cc.
◆ distance() [1/2]
| float SmootherObject::distance |
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◆ distance() [2/2]
| void SmootherObject::distance |
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float |
_distance | ) |
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inline |
◆ features() [1/2]
| bool SmootherObject::features |
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◆ features() [2/2]
| void SmootherObject::features |
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bool |
_features | ) |
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inline |
◆ initialized() [1/2]
| bool SmootherObject::initialized |
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◆ initialized() [2/2]
| void SmootherObject::initialized |
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bool |
_initialized | ) |
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◆ iterations() [1/2]
| uint SmootherObject::iterations |
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◆ iterations() [2/2]
| void SmootherObject::iterations |
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uint |
_iterations | ) |
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◆ component_
◆ continuity_
| SmoothingContinuity SmootherObject::continuity_ |
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◆ distance_
| float SmootherObject::distance_ |
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◆ initialized_
| bool SmootherObject::initialized_ |
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◆ iterations_
| uint SmootherObject::iterations_ |
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private |
◆ respectFeatures_
| bool SmootherObject::respectFeatures_ |
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private |
The documentation for this class was generated from the following files: