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Developer Documentation
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Public Member Functions | |
| void | bind (GLuint _progID) const override |
| Bind uniform uint vector to shader. | |
| virtual QString | toString () const override |
| print uint vector to string | |
Public Attributes | |
| ACG::Vec4ui | val |
| int | size |
Public Attributes inherited from GLSL::UniformPool::UniformBase | |
| std::string | id |
Definition at line 159 of file UniformPool.hh.
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overridevirtual |
Bind uniform uint vector to shader.
| _progID | GL Program ID |
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 279 of file UniformPool.cc.
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overridevirtual |
print uint vector to string
Reimplemented from GLSL::UniformPool::UniformBase.
Definition at line 310 of file UniformPool.cc.
| int GLSL::UniformPool::UniformVecui::size |
Definition at line 161 of file UniformPool.hh.
| ACG::Vec4ui GLSL::UniformPool::UniformVecui::val |
Definition at line 160 of file UniformPool.hh.