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Developer Documentation
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#include <ObjectTypes/SplatCloud/SplatCloudNode.hh>
Public Types | |
| typedef SplatCloud::Position | Position |
| typedef SplatCloud::Color | Color |
| typedef SplatCloud::Normal | Normal |
| typedef SplatCloud::Pointsize | Pointsize |
| typedef SplatCloud::Index | Index |
| typedef SplatCloud::Viewlist | Viewlist |
| typedef SplatCloud::Selection | Selection |
Public Types inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| enum | StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 } |
| Status modi. More... | |
| enum | TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 } |
| Node traverse types. More... | |
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typedef std::vector< BaseNode * > ::const_iterator | ConstChildIter |
| allows to iterate over children | |
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typedef std::vector< BaseNode * > ::iterator | ChildIter |
| allows to iterate over children | |
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typedef std::vector< BaseNode * > ::const_reverse_iterator | ConstChildRIter |
| allows to reverse iterate over children | |
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typedef std::vector< BaseNode * > ::reverse_iterator | ChildRIter |
| allows to reverse iterate over children | |
| enum | PASSES { NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2, PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6, PASS_7 = 1 << 7, PASS_8 = 1 << 8 } |
| This enum should be used to enable rendering of a node in different. | |
| typedef unsigned int | MultipassBitMask |
| Multipass pass bit mask type. | |
Public Member Functions | |
| SplatCloudNode (const SplatCloud &_splatCloud, BaseNode *_parent=0, std::string _name="<SplatCloudNode>") | |
| constructor | |
| ~SplatCloudNode () | |
| destructor | |
| ACG_CLASSNAME (SplatCloudNode) | |
| DrawModes::DrawMode | availableDrawModes () const |
| return available draw modes | |
| void | boundingBox (ACG::Vec3d &_bbMin, ACG::Vec3d &_bbMax) |
| update bounding box | |
| void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) |
| draw the SplatCloud | |
| void | pick (GLState &_state, PickTarget _target) |
| picking | |
| void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| const SplatCloud & | splatCloud () const |
| void | modifiedPositions () |
| void | modifiedColors () |
| void | modifiedNormals () |
| void | modifiedPointsizes () |
| void | modifiedSelections () |
| void | modifiedPickColors () |
| void | modifiedAll () |
| void | setDefaultColor (const Color &_color) |
| void | setDefaultNormal (const Normal &_normal) |
| void | setDefaultPointsize (const Pointsize &_pointsize) |
| const Color & | defaultColor () const |
| const Normal & | defaultNormal () const |
| const Pointsize & | defaultPointsize () const |
| const Position & | getPosition (int _idx) const |
| if the data array exists, the entry with the given index is returned, otherwise the default value is returned | |
| const Color & | getColor (int _idx) const |
| const Normal & | getNormal (int _idx) const |
| const Pointsize & | getPointsize (int _idx) const |
| const Index & | getIndex (int _idx) const |
| const Viewlist & | getViewlist (int _idx) const |
| const Selection & | getSelection (int _idx) const |
Public Member Functions inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
| Default constructor. | |
| BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
| Put this node between _parent and _child. | |
| virtual | ~BaseNode () |
| Destructor. | |
| void | delete_subtree () |
| Delete the whole subtree of this node. More... | |
| virtual const std::string & | className () const =0 |
| Return class name (implemented by the ACG_CLASSNAME macro) | |
| virtual void | enter (GLState &, const DrawModes::DrawMode &) |
| virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| virtual void | draw (GLState &, const DrawModes::DrawMode &) |
| Draw this node using the draw modes _drawMode. More... | |
| virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| Deferred draw call with shader based renderer. More... | |
| virtual void | leave (GLState &, const DrawModes::DrawMode &) |
| virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
| virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| virtual void | pick (GLState &, PickTarget) |
| virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
| void | enablePicking (bool _enable) |
| bool | pickingEnabled () |
| virtual void | mouseEvent (GLState &, QMouseEvent *) |
| Handle mouse event (some interaction, e.g. modeling) | |
| void | setDirty (bool _dirty=true) |
| mark node for redrawn | |
| bool | isDirty () const |
| Check if node should be redrawn. | |
| ChildIter | childrenBegin () |
| Returns: begin-iterator of children. | |
| ConstChildIter | childrenBegin () const |
Same but cont. | |
| ChildIter | childrenEnd () |
| Returns: end-iterator of children. | |
| ConstChildIter | childrenEnd () const |
Same but const. | |
| ChildRIter | childrenRBegin () |
| Returns: reverse begin-iterator of children. | |
| ConstChildRIter | childrenRBegin () const |
| Same but const. | |
| ChildRIter | childrenREnd () |
| Returns: reverse end-iterator of children. | |
| ConstChildRIter | childrenREnd () const |
Same but const. | |
| void | push_back (BaseNode *_node) |
| Insert _node at the end of the list of children. | |
| void | remove (ChildIter _pos) |
| size_t | nChildren () const |
| number of children | |
| ChildIter | find (BaseNode *_node) |
| BaseNode * | find (const std::string &_name) |
| BaseNode * | parent () |
| Get the nodes parent node. | |
| const BaseNode * | parent () const |
| Get the nodes parent node. | |
| void | set_parent (BaseNode *_parent) |
| Set the parent of this node. More... | |
| StatusMode | status () const |
| Get node's status. | |
| void | set_status (StatusMode _s) |
| Set the status of this node. | |
| void | hide () |
| Hide Node: set status to HideNode. | |
| void | show () |
| Show node: set status to Active. | |
| bool | visible () |
| Is node visible (status == Active)? | |
| bool | hidden () |
| Is node not visible (status != Active)? | |
| std::string | name () const |
| Returns: name of node (needs not be unique) | |
| void | name (const std::string &_name) |
| rename a node | |
| unsigned int | id () const |
| DrawModes::DrawMode | drawMode () const |
| Return the own draw modes of this node. | |
| void | drawMode (DrawModes::DrawMode _drawMode) |
| unsigned int | traverseMode () const |
| Return how the node should be traversed. | |
| void | setTraverseMode (unsigned int _mode) |
| Set traverse mode for node. | |
| MultipassBitMask | multipassStatus () const |
| Get the current multipass settings for the nodes status functions. More... | |
| void | setMultipassStatus (const MultipassBitMask _passStatus) |
| Set multipass settings for the nodes status functions. More... | |
| void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| Set multipass status to traverse in a specific pass. More... | |
| bool | multipassStatusActive (const unsigned int _i) const |
| Get multipass status to traverse in a specific pass. More... | |
| MultipassBitMask | multipassNode () const |
| Get the current multipass settings for the node. More... | |
| void | setMultipassNode (const MultipassBitMask _passNode) |
| Set multipass settings for the node. More... | |
| void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| Set Node status to traverse in a specific pass. More... | |
| bool | multipassNodeActive (const unsigned int _i) const |
| Get Node status to traverse in a specific pass. More... | |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. More... | |
| void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. More... | |
| void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| Set uniforms for shader based rendering. More... | |
| const GLSL::UniformPool * | getRenderObjectUniformPool () |
| Get uniforms for shader based rendering. More... | |
| void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| Set textures for shader based rendering. More... | |
| void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| Set modifier for render objects. More... | |
| RenderObjectModifier * | getRenderObjectModifier () |
| Get render-object modifier. More... | |
| void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| Set shaders, textures and uniforms as provided by user to a render-object. More... | |
Private Member Functions | |
| bool | vboModified () const |
| return true iff any of the data values in the VBO has to be changed | |
| bool | vboStructureModified () const |
| returns true iff the internal block structure of the VBO has to be changed | |
| void | createVBO () |
| void | destroyVBO () |
| void | rebuildVBO (GLState &_state) |
| void | rebuildVBOPositions () |
| void | rebuildVBOColors () |
| void | rebuildVBONormals () |
| void | rebuildVBOPointsizes () |
| void | rebuildVBOSelections () |
| void | rebuildVBOPickColors (GLState &_state) |
Private Attributes | |
| const SplatCloud & | splatCloud_ |
| reference to class containing all the data | |
| bool | positionsModified_ |
| marks if parts of the data has been modified | |
| bool | colorsModified_ |
| bool | normalsModified_ |
| bool | pointsizesModified_ |
| bool | selectionsModified_ |
| bool | pickColorsModified_ |
| Color | defaultColor_ |
| the default values will be used when the specific array is not present | |
| Normal | defaultNormal_ |
| Pointsize | defaultPointsize_ |
| DrawModes::DrawMode | splatsDrawMode_ |
| DrawModes::DrawMode | dotsDrawMode_ |
| DrawModes::DrawMode | pointsDrawMode_ |
| unsigned int | pickingBaseIndex_ |
| DrawModes::DrawMode | pickDrawMode_ |
| GLuint | vboGlId_ |
| unsigned int | vboNumSplats_ |
| unsigned char * | vboData_ |
| int | vboPositionsOffset_ |
| offsets relative to vboData_ or -1 if not present in VBO | |
| int | vboColorsOffset_ |
| int | vboNormalsOffset_ |
| int | vboPointsizesOffset_ |
| int | vboSelectionsOffset_ |
| int | vboPickColorsOffset_ |
Static Private Attributes | |
| static const Position | DEFAULT_POSITION |
| static const Index | DEFAULT_INDEX |
| static const Viewlist | DEFAULT_VIEWLIST |
| static const Selection | DEFAULT_SELECTION |
This class is able to render a SplatCloud as splats, dots or points
Definition at line 94 of file SplatCloudNode.hh.