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Developer Documentation
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Public Member Functions | |
| void | bind (GLuint _progID) const |
| void | bind (GLuint _progID) const |
Public Attributes | |
| ACG::Vec4i | val |
| int | size |
Public Attributes inherited from ACG::SceneGraph::GLSL::UniformPool::UniformBase | |
| std::string | id |
Definition at line 148 of file MeshNode2T.cc.