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AnimationT.hh
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49 
50 #ifndef ANIMATIONT_HH
51 #define ANIMATIONT_HH
52 
53 #include <vector>
54 #include <map>
55 
56 #include "../PoseT.hh"
57 #include "AnimationHandle.hh"
58 
66 template<class PointT>
68 {
69  template<typename>
70  friend class SkeletonT;
71 
72 public:
73  typedef PointT Point;
74  typedef typename Point::value_type Scalar;
75  typedef PoseT<PointT> Pose;
76 
77 public:
78  AnimationT(std::string _name = "") : name_(_name), fps_(60) {}
79  virtual AnimationT* copy() = 0;
80  virtual ~AnimationT() {}
81 
82 public:
88  virtual Pose *pose(unsigned int _iFrame) = 0;
89  virtual unsigned int frameCount() = 0;
91 
97  virtual void insertJointAt(unsigned int _index) = 0;
98  virtual void removeJointAt(unsigned int _index) = 0;
100 
101  virtual void updateFromGlobal(unsigned int _index) = 0;
102  virtual void clearPoseCache() {}
103 
104  inline std::string name() {
105  return name_;
106  }
107 
108  inline void setName(std::string _name) {
109  name_ = _name;
110  }
111 
112  inline int fps() {
113  return fps_;
114  }
115 
116  inline void setFps(int _fps) {
117  fps_ = _fps;
118  }
119 
120 protected:
121  std::string name_;
122  int fps_;
123 };
124 
125 
126 #endif
Pose * pose(const AnimationHandle &_hAni)
Returns a pointer to the pose with the given animation handle.
Definition: SkeletonT.cc:741
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:68
void updateFromGlobal(unsigned int _idJoint)
update the structure when parent changes for a joint
Definition: SkeletonT.cc:1006
Stores a single animation.
Definition: AnimationT.hh:67