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PluginFunctionsSkeleton.cc
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51 
52 
53 //=============================================================================
54 //
55 // Plugin Functions for Skeleton
56 //
57 //=============================================================================
58 
61 #include "Skeleton.hh"
62 
63 namespace PluginFunctions {
64 
65 // ===============================================================================
66 // Get objects
67 // ===============================================================================
68 
69 bool getObject( int _identifier , SkeletonObject*& _object ) {
70  if (_identifier == BaseObject::NOOBJECT)
71  return false;
72 
73  // Get object by using the map accelerated plugin function
74  BaseObjectData* object = 0;
75  PluginFunctions::getObject(_identifier,object);
76 
77  _object = dynamic_cast< SkeletonObject* >(object);
78  return ( _object != 0 );
79 }
80 
81 
82 // ===============================================================================
83 // Getting data from objects and casting between them
84 // ===============================================================================
85 
87  if ( _object && _object->dataType(DATA_SKELETON) ) {
88  SkeletonObject* object = dynamic_cast< SkeletonObject* >(_object);
89  return object->skeleton();
90  } else
91  return NULL;
92 }
93 
94 Skeleton* skeleton( int _identifier ) {
95 
96  SkeletonObject* object = skeletonObject(_identifier);
97 
98  if ( object ) {
99  return object->skeleton();
100  } else
101  return NULL;
102 }
103 
104 
106  if ( !_object || ! _object->dataType(DATA_SKELETON) )
107  return NULL;
108  return dynamic_cast< SkeletonObject* >( _object );
109 }
110 
111 
112 SkeletonObject* skeletonObject( int _identifier ) {
113  SkeletonObject* object;
114  if ( ! getObject( _identifier, object ) )
115  return 0;
116 
117  if ( !object || ! object->dataType(DATA_SKELETON) )
118  return NULL;
119  return dynamic_cast< SkeletonObject* >( object );
120 }
121 
122 
123 }
SkeletonObject * skeletonObject(BaseObjectData *_object)
Cast an BaseObject to a SkeletonObject if possible.
bool getObject(int _identifier, BSplineCurveObject *&_object)
bool dataType(DataType _type) const
Definition: BaseObject.cc:232
static int NOOBJECT
Definition: BaseObject.hh:118
Skeleton * skeleton()
Returns a pointer to the skeleton.
#define DATA_SKELETON
Definition: Skeleton.hh:70
Skeleton * skeleton(BaseObjectData *_object)
Get a skeleton from an object.