| ACG_CLASSNAME(TextureNode) | ACG::SceneGraph::TextureNode | |
| activateTexture(GLuint _id) | ACG::SceneGraph::TextureNode | |
| Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| activeTexture() | ACG::SceneGraph::TextureNode | |
| activeTexture_ | ACG::SceneGraph::TextureNode | private |
| add_texture(const QImage &_image) | ACG::SceneGraph::TextureNode | |
| ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| alpha() | ACG::SceneGraph::TextureNode | inline |
| alpha_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| applyGLSettings() | ACG::SceneGraph::TextureNode | private |
| applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| applyTextureParameters(int _id) | ACG::SceneGraph::TextureNode | private |
| available(GLuint _id) | ACG::SceneGraph::TextureNode | private |
| availableDrawModes() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| boundingBox(Vec3d &, Vec3d &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| checkEmpty() | ACG::SceneGraph::TextureNode | private |
| ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
| ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| disable_mipmapping() | ACG::SceneGraph::TextureNode | |
| draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| enable_mipmapping() | ACG::SceneGraph::TextureNode | |
| enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| enter(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TextureNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::TextureNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| filter() | ACG::SceneGraph::TextureNode | inline |
| find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| last_mipmapping_status_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| leave(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TextureNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::TextureNode | |
| ACG::SceneGraph::ACG::SceneGraph::BaseNode::leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| mipmapping() const | ACG::SceneGraph::TextureNode | inline |
| mipmapping_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| mipmapping_globally_active_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| open_volume_mesh_texture_draw_modes_ | ACG::SceneGraph::TextureNode | private |
| parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
| pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| read(const char *_filename) | ACG::SceneGraph::TextureNode | |
| read(const char *_filename, GLuint _id) | ACG::SceneGraph::TextureNode | |
| remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| repeat() | ACG::SceneGraph::TextureNode | inline |
| SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| set_alpha(bool _status) | ACG::SceneGraph::TextureNode | inline |
| set_filter(GLint _filter) | ACG::SceneGraph::TextureNode | inline |
| set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| set_repeat(bool _status) | ACG::SceneGraph::TextureNode | inline |
| set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| set_texture(const QImage &_image) | ACG::SceneGraph::TextureNode | |
| set_texture(const float *_image, int _width, int _height) | ACG::SceneGraph::TextureNode | |
| set_texture(const unsigned char *_image, int _width, int _height) | ACG::SceneGraph::TextureNode | |
| set_texture(const QImage &_image, GLuint _id) | ACG::SceneGraph::TextureNode | |
| set_texture(const float *_image, int _width, int _height, GLuint _id) | ACG::SceneGraph::TextureNode | |
| set_texture(const unsigned char *_image, int _width, int _height, GLuint _id) | ACG::SceneGraph::TextureNode | |
| set_texture_mode(GLenum _mode) (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | inline |
| setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| setTextureDataGL(GLuint _textureId, GLenum _target, GLint _width, GLint _height, GLenum _format, GLenum _type, const void *_data) (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| tex_mode_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| texture_filter_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| texture_repeat_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| TextureNode(BaseNode *_parent=0, const std::string &_name="<TextureNode>", bool _texture_repeat=true, GLint _texture_filter=GL_LINEAR) | ACG::SceneGraph::TextureNode | |
| textures_ (defined in ACG::SceneGraph::TextureNode) | ACG::SceneGraph::TextureNode | private |
| traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
| updateMipmaps(bool _mipmap) | ACG::SceneGraph::TextureNode | private |
| visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
| ~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
| ~TextureNode() | ACG::SceneGraph::TextureNode | virtual |