| addBuf(const char *_name, void *_values, int _count, bool _integer) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addBuf(const char *_name, void *_values, int _count, bool _integer) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addMatrix(const UniformMat &_mat) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addMatrix(const UniformMat &_mat) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addPool(const UniformPool &_src) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| addPool(const UniformPool &_src) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| addVecf(const UniformVecf &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addVecf(const UniformVecf &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addVeci(const UniformVeci &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addVeci(const UniformVeci &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addVecui(const UniformVecui &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| addVecui(const UniformVecui &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| bind(PtrProgram _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| bind(GLuint _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| bind(PtrProgram _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| bind(GLuint _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| clear() | ACG::SceneGraph::GLSL::UniformPool | |
| clear() | ACG::SceneGraph::GLSL::UniformPool | |
| empty() const | ACG::SceneGraph::GLSL::UniformPool | |
| empty() const | ACG::SceneGraph::GLSL::UniformPool | |
| findEntry(std::string _name) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| findEntry(std::string _name) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| pool_ | ACG::SceneGraph::GLSL::UniformPool | private |
| setUniform(const char *_name, GLint _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLuint _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLfloat _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLint *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLfloat *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLint _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLuint _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLfloat _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec2f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec3f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::Vec4f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLint *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniform(const char *_name, GLfloat *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
| UniformList typedef (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| UniformList typedef (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| UniformListIt typedef (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| UniformListIt typedef (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
| UniformPool() | ACG::SceneGraph::GLSL::UniformPool | |
| UniformPool(const UniformPool &_pool) | ACG::SceneGraph::GLSL::UniformPool | |
| UniformPool() | ACG::SceneGraph::GLSL::UniformPool | |
| UniformPool(const UniformPool &_pool) | ACG::SceneGraph::GLSL::UniformPool | |
| ~UniformPool() (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | virtual |
| ~UniformPool() (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | virtual |