Developer Documentation
CoordFrameNode.hh
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45 
46 
47 //=============================================================================
48 //
49 // CLASS CoordFrameNode
50 //
51 //=============================================================================
52 
53 
54 #ifndef ACG_COORDFRAMENODE_HH
55 #define ACG_COORDFRAMENODE_HH
56 
57 
58 //== INCLUDES =================================================================
59 
60 
61 #include "MaterialNode.hh"
62 #include <vector>
63 
64 
65 //== NAMESPACES ===============================================================
66 
67 
68 namespace ACG {
69 namespace SceneGraph {
70 
71 
72 //== CLASS DEFINITION =========================================================
73 
74 
75 
82 class ACGDLLEXPORT CoordFrameNode : public MaterialNode
83 {
84 public:
85 
87  CoordFrameNode(BaseNode* _parent=0,
88  const std::string& _name="<CoordFrameNode>" );
89 
92 
93 
95  ACG_CLASSNAME(CoordFrameNode);
97  DrawModes::DrawMode availableDrawModes() const;
99  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
101  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
102 
103 
105  void update_bounding_box();
107  void set_bounding_box(const Vec3f& _bb_min, const Vec3f& _bb_max);
109  const Vec3d& bb_min() const { return bb_min_; }
111  const Vec3d& bb_max() const { return bb_max_; }
112 
113 
115  const std::vector<float>& x_planes() const { return x_planes_; }
117  const std::vector<float>& y_planes() const { return y_planes_; }
119  const std::vector<float>& z_planes() const { return z_planes_; }
120 
121 
123  void set_x_planes(const std::vector<float>& _planes) { x_planes_ = _planes; }
125  void set_y_planes(const std::vector<float>& _planes) { y_planes_ = _planes; }
127  void set_z_planes(const std::vector<float>& _planes) { z_planes_ = _planes; }
128 
129 
131  void add_x_plane(float _x) { x_planes_.push_back(_x); }
133  void add_y_plane(float _y) { y_planes_.push_back(_y); }
135  void add_z_plane(float _z) { z_planes_.push_back(_z); }
136 
137 
139  void del_x_plane(float _x) {
140  x_planes_.erase(std::find(x_planes_.begin(), x_planes_.end(), _x));
141  }
143  void del_y_plane(float _y) {
144  y_planes_.erase(std::find(y_planes_.begin(), y_planes_.end(), _y));
145  }
147  void del_z_plane(float _z) {
148  z_planes_.erase(std::find(z_planes_.begin(), z_planes_.end(), _z));
149  }
150 
151 
152 
153 
154 
155 private:
156 
158  CoordFrameNode(const CoordFrameNode& _rhs);
160  CoordFrameNode& operator=(const CoordFrameNode& _rhs);
161 
162 
163  // extend of bounding box
164  Vec3d bb_min_, bb_max_;
165 
166  // planes in x-, y-, z-direction
167  std::vector<float> x_planes_, y_planes_, z_planes_;
168 };
169 
170 
171 //=============================================================================
172 } // namespace SceneGraph
173 } // namespace ACG
174 //=============================================================================
175 #endif // ACG_COORDFRAMENODE_HH defined
176 //=============================================================================
177 
Namespace providing different geometric functions concerning angles.
void del_x_plane(float _x)
del (x == _x)-plane
const std::vector< float > & y_planes() const
get y-plane container
const std::vector< float > & z_planes() const
get z-plane container
void del_y_plane(float _y)
del (y == _y)-plane
const Vec3d & bb_min() const
get bounding box
void set_z_planes(const std::vector< float > &_planes)
set z-plane container
void add_z_plane(float _z)
add (z == _z)-plane
void del_z_plane(float _z)
del (z == _z)-plane
void set_y_planes(const std::vector< float > &_planes)
set y-plane container
void set_x_planes(const std::vector< float > &_planes)
set x-plane container
void add_x_plane(float _x)
add (x == _x)-plane
const Vec3d & bb_max() const
get bounding box
void add_y_plane(float _y)
add (y == _y)-plane
const std::vector< float > & x_planes() const
get x-plane container