Developer Documentation
EnvMapNode.hh
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41 
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44 
45 
46 
47 //=============================================================================
48 //
49 // CLASS EnvMapNode
50 //
51 //=============================================================================
52 
53 
54 #ifndef ACG_ENVMAP_NODE_HH
55 #define ACG_ENVMAP_NODE_HH
56 
57 
58 //== INCLUDES =================================================================
59 
60 
61 #include "TextureNode.hh"
62 
63 
64 //== NAMESPACES ===============================================================
65 
66 namespace ACG {
67 namespace SceneGraph {
68 
69 
70 //== CLASS DEFINITION =========================================================
71 
72 
77 class ACGDLLEXPORT EnvMapNode : public TextureNode
78 {
79 public:
80 
82  EnvMapNode( BaseNode* _parent = 0,
83  const std::string& _name = "<EnvMapNode>",
84  bool _texture_repeat = true,
85  GLint _texture_filter = GL_LINEAR );
86 
88  ACG_CLASSNAME(EnvMapNode);
89 
91  DrawModes::DrawMode availableDrawModes() const;
92 
94  void enter(GLState& _state, const DrawModes::DrawMode& _drawmode);
95 
97  void leave(GLState& _state, const DrawModes::DrawMode& _drawmode);
98 
101  void enterPick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
102 
105  void leavePick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
106 };
107 
108 
109 //=============================================================================
110 } // namespace SceneGraph
111 } // namespace ACG
112 //=============================================================================
113 #endif // ACG_ENVMAP_NODE_HH defined
114 //=============================================================================
115 
Namespace providing different geometric functions concerning angles.
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73