Developer Documentation
CoordinateSystemNode.hh
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45 
46 
47 //=============================================================================
48 //
49 // CLASS PointNode
50 //
51 //=============================================================================
52 
53 
54 #ifndef ACG_COORDSYSNODE_HH
55 #define ACG_COORDSYSNODE_HH
56 
57 
58 //== INCLUDES =================================================================
59 
60 #include <ACG/Scenegraph/BaseNode.hh>
61 #include <ACG/Scenegraph/DrawModes.hh>
62 #include <ACG/GL/GLPrimitives.hh>
64 #include <vector>
65 
66 //== NAMESPACES ===============================================================
67 
68 namespace ACG {
69 namespace SceneGraph {
70 
71 //== CLASS DEFINITION =========================================================
72 
73 
81 class OBJECTTYPEDLLEXPORT CoordinateSystemNode : public BaseNode
82 {
83 
84 public:
85 
90  CoordinateSystemNode( BaseNode* _parent=0, std::string _name="<TextNode>");
91 
94 
96  ACG_CLASSNAME(CoordinateSystemNode);
97 
99  ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const;
100 
102  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
103 
105  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
106 
108  void pick(GLState& _state, PickTarget _target);
109 
111  void position(const Vec3d& _pos);
112 
114  Vec3d position();
115 
117  Matrix4x4d rotation();
118 
120  void rotation(const Matrix4x4d & _rotation);
121 
123  void size(const double _size);
124 
126  double size();
127 
128  private:
129 
130  void drawCoordsys(GLState& _state);
131  void drawCoordsysPick(GLState& _state);
132 
135 
138 
141 
142  int slices_;
143  int stacks_;
144  int loops_;
145 
146  GLSphere* sphere_;
147  GLCone* cone_;
148  GLCylinder* cylinder_;
149  GLDisk* disk_;
150 };
151 
152 
153 //=============================================================================
154 } // namespace SceneGraph
155 } // namespace ACG
156 //=============================================================================
157 #endif // ACG_COORDSYSNODE_HH defined
158 //=============================================================================
Namespace providing different geometric functions concerning angles.
double coordsysSize_
Size of the coordsys.
Vec3d position_
3d position of the coordsys origin
Node for displaying coordinate systems.
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
Matrix4x4d rotation_
Orientation of coordsys.