Developer Documentation
LightObject.hh
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41 
42 
43 
44 //=============================================================================
45 //
46 // Types
47 //
48 //=============================================================================
49 
56 #ifndef LIGHTOBJECT_HH
57 #define LIGHTOBJECT_HH
58 
59 
60 
61 //== INCLUDES =================================================================
62 
65 
66 #include "LightTypes.hh"
67 
68 //== TYPEDEFS =================================================================
69 
70 // //== CLASS DEFINITION =========================================================
71 
72 class OBJECTTYPEDLLEXPORT LightObject : public BaseObjectData {
73 
74  friend class TypeLightPlugin;
75  friend class LightWidget;
76 
77  public:
79  LightObject();
80 
85  LightObject(const LightObject& _object);
86 
88  virtual ~LightObject();
89 
91  virtual void cleanup();
92 
96  BaseObject* copy();
97 
98 
99  protected:
101  virtual void init(LightNode* _light = 0, LightNode* _lightVis = 0);
102 
103  //===========================================================================
106  //===========================================================================
107  public:
108 
110  void setName( QString _name );
111 
114  //===========================================================================
117  //===========================================================================
118  public:
119 
120  LightSource* lightSource();
121 
122 
124  bool defaultLight() const { return defaultLightSource_; }
125 
127  void defaultLight( const bool _default ) { defaultLightSource_ = _default; }
128 
129  private:
131 
135 
138  //===========================================================================
145  //===========================================================================
146 
147  protected:
152  virtual void update(UpdateType _type = UPDATE_ALL);
153 
156  //===========================================================================
159  //===========================================================================
160 
161  public:
163  LightNode* lightNode();
164 
166  LightNode* lightNodeVis();
167 
168  virtual bool hasNode(BaseNode* _node);
169 
170  private:
173 
176 
179  //===========================================================================
182  //===========================================================================
183  public:
185  QString getObjectinfo();
186 
190  //===========================================================================
193  //===========================================================================
194  public:
196  bool picked( uint _node_idx );
197 
199  void enablePicking( bool _enable );
200 
202  bool pickingEnabled();
203 
206  public:
207 
209  virtual void visible(bool _visible);
210 
212  virtual bool visible();
213 
215  virtual void show();
216 
218  virtual void hide();
219 
220 
221 };
222 
223 //=============================================================================
224 #endif // LIGHTOBJECT_HH defined
225 //=============================================================================
void defaultLight(const bool _default)
Set light object to be default light.
Definition: LightObject.hh:127
virtual void show()
Sets the whole Scenegraph subtree of this node to visible.
Update type class.
Definition: UpdateType.hh:60
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:244
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
bool defaultLight() const
Is light default light source?
Definition: LightObject.hh:124
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual bool hasNode(BaseNode *_node)
Check if the given node is owned by this object.
virtual void cleanup()
virtual bool pickingEnabled()
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
Structure to hold options for one LightSource.
Definition: LightNode.hh:85
virtual void enablePicking(bool _enable)
bool defaultLightSource_
Definition: LightObject.hh:134
LightSource lightSource_
Definition: LightObject.hh:130
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:769
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual bool visible()
return visiblity
virtual void hide()
Sets the whole Scenegraph subtree of this node to invisible.
LightNode * lightNode_
Light status node.
Definition: LightObject.hh:172
LightNode * lightNodeVis_
Light rendering node (only for rendering purposes)
Definition: LightObject.hh:175