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TriangleMesh.hh
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50 #ifndef TRIANGLE_MESH_INCLUDE_HH
51 #define TRIANGLE_MESH_INCLUDE_HH
52 
53 
54 //== INCLUDES =================================================================
55 
56 
60 #define DATA_TRIANGLE_MESH typeId("TriangleMesh")
61 #include <ObjectTypes/MeshObject/MeshObjectT.hh>
64 
65 
67 class OBJECTTYPEDLLEXPORTONLY TriMeshObject : public MeshObject< TriMesh > {
68 
69 public:
74  TriMeshObject(const TriMeshObject& _object);
75 
83  TriMeshObject(DataType _typeId);
84 
86  virtual ~TriMeshObject();
87 
91  BaseObject* copy();
92 
93  public:
95  ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start , const ACG::Vec3d _dir, const unsigned int _targetIdx );
96 
97 };
98 
100 
101 
102 
103 //=============================================================================
104 #endif // TRIANGLE_MESH_INCLUDE_HH defined
105 //=============================================================================
106 
Type for a MeshObject containing a triangle mesh.
Definition: TriangleMesh.hh:67
Predefined datatypes.
Definition: DataTypes.hh:83
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:769
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.