Developer Documentation
PolyLineCollectionObject.hh
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41 
42 
43 
44 //=============================================================================
45 //
46 // Types
47 //
48 //=============================================================================
49 
55 #pragma once
56 
57 
58 
59 //== INCLUDES =================================================================
60 
63 
64 #include "PolyLineCollectionNodeT.hh"
65 
67 
68 //== TYPEDEFS =================================================================
69 
70 //== CLASS DEFINITION =========================================================
71 
74 class OBJECTTYPEDLLEXPORT PolyLineCollectionObject : public BaseObjectData {
75  public:
76 
78 
81 
87 
89  virtual ~PolyLineCollectionObject();
90 
92  virtual void cleanup();
93 
97  BaseObject* copy();
98 
99  protected:
100 
102  virtual void init(PolyLineCollection* _collection = 0);
103 
104  //===========================================================================
107  //===========================================================================
108  public:
109 
111  void setName( QString _name );
112 
113 
114  //===========================================================================
117  //===========================================================================
118 
119  public:
120 
122  PolyLineCollection* collection();
123 
132  virtual void update(UpdateType _type = UPDATE_ALL );
133 
134  private:
136 
139  //===========================================================================
142  //===========================================================================
143 
144  public :
145 
148 
149  private :
150 
153 
156  //===========================================================================
159  //===========================================================================
160  public:
162  QString getObjectinfo();
163 
167  //===========================================================================
170  //===========================================================================
171  public:
173  bool picked( uint _node_idx );
174 
176  void enablePicking( bool _enable );
177 
179  bool pickingEnabled();
180 
181 
184  const ACG::Vec3d _hitPoint,
185  const ACG::Vec3d _start ,
186  const ACG::Vec3d _dir,
187  const unsigned int _targetIdx );
188 
191 };
192 
Update type class.
Definition: UpdateType.hh:60
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:244
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection > * collectionNode_
Scenegraph Mesh Node.
virtual void cleanup()
virtual bool pickingEnabled()
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual void enablePicking(bool _enable)
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
PolyLineCollection * collection_
return a pointer to the line
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:769
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.