Developer Documentation
ACG::VertexElement Struct Reference

Description of one vertex element. More...

#include <OpenFlipper/libs_required/ACG/GL/VertexDeclaration.hh>

Public Member Functions

void setByteOffset (unsigned int _offset)
unsigned int getByteOffset () const
bool operator== (const VertexElement &_other) const
bool operator!= (const VertexElement &_other) const

Public Attributes

unsigned int type_
unsigned int numElements_
 how many elements of type_
 position, normal, shader input ..
const char * shaderInputName_
 set shader input name, if usage_ = VERTEX_USAGE_USER_DEFINED otherwise this is set automatically, if usage_ != VERTEX_USAGE_USER_DEFINED
const void * pointer_
 Offset in bytes to the first occurrence of this element in vertex buffer; Or address to vertex data in system memory.
unsigned int divisor_
 For instanced rendering: Step rate describing how many instances are drawn before advancing to the next element. Must be 0 if this element is not per instance data.
unsigned int vbo_
 Explicit vbo source of this element, set to 0 if the buffer bound at the time of activating the declaration should be used instead.

Detailed Description

Description of one vertex element.

Definition at line 78 of file VertexDeclaration.hh.

Member Function Documentation

◆ getByteOffset()

unsigned int ACG::VertexElement::getByteOffset ( ) const

interpret pointer_ as byte offset

Definition at line 77 of file

◆ operator!=()

bool ACG::VertexElement::operator!= ( const VertexElement _other) const

comparison operator

Definition at line 104 of file VertexDeclaration.hh.

◆ operator==()

bool ACG::VertexElement::operator== ( const VertexElement _other) const

comparison operator

Definition at line 91 of file

◆ setByteOffset()

void ACG::VertexElement::setByteOffset ( unsigned int  _offset)

interpret pointer_ as byte offset

Definition at line 63 of file

The documentation for this struct was generated from the following files: