Developer Documentation
ACG::SceneGraph::Material Class Reference

#include <OpenFlipper/libs_required/ACG/Scenegraph/MaterialNode.hh>

Public Member Functions

 Material ()
 Default constructor.
virtual ~Material ()
 Material (const Material &_m)
 Copy constructor.
QString serializeToJson () const
void deserializeFromJson (const QString &json)
void deserializeFromVariantMap (const QVariantMap &matMap)
void color (const Vec4f &_c)
 Set color based on _c. More...
void generateRandomColor ()
 Creates a randomized color and sets it.
void baseColor (const Vec4f &_c)
 set the base color (Sets the baseColor which is the same as the emission(const Vec4f& _c) )
const Vec4fbaseColor () const
 get the base color ( Same as emission() )
void emissionColor (const Vec4f &_c)
 set emission ( Same as baseColor( const Vec4f& _c )) )
const Vec4femissionColor () const
 get emission ( Same as baseColor() )
void ambientColor (const Vec4f &_a)
 set the ambient color.
const Vec4fambientColor () const
 get the ambient color.
void diffuseColor (const Vec4f &_d)
 set the diffuse color.
const Vec4fdiffuseColor () const
 get the diffuse color.
void specularColor (const Vec4f &_s)
 set the specular color
const Vec4fspecularColor () const
 get the specular color
void overlayColor (const Vec4f &_s)
 set the overlay color (This can be used to render overlays e.g. additional wireframes in a different color)
const Vec4foverlayColor () const
 get the overlay color (This can be used to render overlays e.g. additional wireframes in a different color)
void colorMaterial (const bool _cm)
 Set colorMaterial.
void enableColorMaterial ()
 Enable Color Material.
void disableColorMaterial ()
 Disable Color Material.
bool colorMaterial ()
 get colorMaterial state
void shininess (float _s)
 set shininess
float shininess () const
 get shininess
void reflectance (double _m)
 set reflectance ( not used in OpenGL Rendering)
double reflectance () const
 get reflectance ( not used in OpenGL Rendering)
void indexOfRefraction (double _m)
 set index of refraction
double indexOfRefraction () const
 get index of refraction ( not used in OpenGL Rendering)
void setRefractive (bool _r)
 set refractive flag
bool isRefractive () const
 get refractive flag
void pointSize (float _sz)
 set point size (default: 1.0)
float pointSize () const
 get point size
void lineWidth (float _sz)
 set line width (default: 1.0)
float lineWidth () const
 get line width
void roundPoints (bool _b)
 set: round points enabled
bool roundPoints () const
 get: round points enabled
void lineSmooth (bool _b)
 set: smooth lines enabled
bool lineSmooth () const
 get: rsmooth lines enabled
void enableAlphaTest (float _clip)
 enable alpha test (draw pixels if alpha >= _clip)
void disableAlphaTest ()
 disable alpha test
bool alphaTest () const
 Return state of Alpha test.
void enableMultisampling ()
 Enable Multisampling.
void disableMultisampling ()
 enable alpha test (draw pixels if alpha >= _clip)
bool multiSampling () const
 Get state of multisampling.
void multisampling (bool _state)
 Set state of multisampling.
float alphaValue () const
 get current alpha value for alpha_test
bool blending () const
GLenum blendingParam1 () const
GLenum blendingParam2 () const
void enableBlending (GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA)
 enable blending with Parameters (_p1, _p2)
void disableBlending ()
 disable blending
bool backfaceCulling () const
void enableBackfaceCulling ()
 enable backface culling (not active by default, see applyProperties)
void disableBackfaceCulling ()
 disable backface culling (not active by default, see applyProperties)
bool isEmissive () const

Static Public Member Functions

static bool support_json_serialization ()

Protected Attributes

Vec4f baseColor_
Vec4f ambientColor_
Vec4f diffuseColor_
Vec4f specularColor_
Vec4f overlayColor_
float shininess_
double reflectance_
double indexOfRefraction_
bool isRefractive_
float pointSize_
float lineWidth_
bool roundPoints_
bool linesSmooth_
bool alphaTest_
float alphaClip_
bool blending_
GLenum blendParam1_
GLenum blendParam2_
bool colorMaterial_
bool backfaceCulling_
bool multiSampling_


class MaterialNode

Detailed Description

Class to store the properties of a material.

Definition at line 79 of file MaterialNode.hh.

Member Function Documentation

◆ color()

void ACG::SceneGraph::Material::color ( const Vec4f _c)

Set color based on _c.

Basecolor (which is the emitted color is set to zero) The other colors are based on the given color _c

_cSample color used to compute the other color components (ambient, diffuse, specular)

Definition at line 147 of file MaterialNode.hh.

The documentation for this class was generated from the following files: