Developer Documentation
GLSL::UniformPool::UniformVecui Struct Reference
Inheritance diagram for GLSL::UniformPool::UniformVecui:
GLSL::UniformPool::UniformBase

Public Member Functions

void bind (GLuint _progID) const
 Bind uniform uint vector to shader. More...
 
virtual QString toString () const
 print uint vector to string More...
 

Public Attributes

ACG::Vec4ui val
 
int size
 
- Public Attributes inherited from GLSL::UniformPool::UniformBase
std::string id
 

Detailed Description

Definition at line 159 of file UniformPool.hh.

Member Function Documentation

◆ bind()

void GLSL::UniformPool::UniformVecui::bind ( GLuint  _progID) const
virtual

Bind uniform uint vector to shader.

Parameters
_progIDGL Program ID

Reimplemented from GLSL::UniformPool::UniformBase.

Definition at line 279 of file UniformPool.cc.

◆ toString()

QString GLSL::UniformPool::UniformVecui::toString ( ) const
virtual

print uint vector to string

Reimplemented from GLSL::UniformPool::UniformBase.

Definition at line 310 of file UniformPool.cc.


The documentation for this struct was generated from the following files: