Developer Documentation
GLSL::UniformPool::UniformMat Struct Reference
Inheritance diagram for GLSL::UniformPool::UniformMat:
GLSL::UniformPool::UniformBase

Public Member Functions

void bind (GLuint _progID) const
 Bind uniform matrix to shader. More...
 
virtual QString toString () const
 print matrix to string More...
 

Public Attributes

ACG::Matrix4x4f val
 
bool transposed
 
int size
 
- Public Attributes inherited from GLSL::UniformPool::UniformBase
std::string id
 

Detailed Description

Definition at line 169 of file UniformPool.hh.

Member Function Documentation

◆ bind()

void GLSL::UniformPool::UniformMat::bind ( GLuint  _progID) const
virtual

Bind uniform matrix to shader.

Parameters
_progIDGL Program ID

Reimplemented from GLSL::UniformPool::UniformBase.

Definition at line 327 of file UniformPool.cc.

◆ toString()

QString GLSL::UniformPool::UniformMat::toString ( ) const
virtual

print matrix to string

Reimplemented from GLSL::UniformPool::UniformBase.

Definition at line 363 of file UniformPool.cc.


The documentation for this struct was generated from the following files: