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| enum | NormalOrientation { OUTSIDE,
INSIDE
} |
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void | draw_primitive () |
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void | draw_primitive (GLSL::Program *_program) |
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void | addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro) |
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virtual int | getNumTriangles ()=0 |
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virtual int | getNumLines () |
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unsigned int | getVBO () |
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const VertexDeclaration * | getVertexDecl () const |
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bool | vboDataInvalid_ |
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NormalOrientation | normalOrientation_ |
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int | numTris_ |
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int | numLines_ |
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float * | vboData_ |
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int | curTriPtr_ |
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VertexDeclaration | vertexDecl_ |
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unsigned int | vbo_ |
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Definition at line 72 of file GLPrimitives.hh.
The documentation for this class was generated from the following files: