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Developer Documentation
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#include <OpenFlipper/libs_required/ACG/Scenegraph/MaterialNode.hh>
Public Member Functions | |
| Material () | |
| Default constructor. | |
| virtual | ~Material () |
| Deconstructor. | |
| Material (const Material &_m) | |
| Copy constructor. | |
| QString | serializeToJson () const |
| void | deserializeFromJson (const QString &json) |
| void | deserializeFromVariantMap (const QVariantMap &matMap) |
| void | color (const Vec4f &_c) |
| Set color based on _c. More... | |
| void | generateRandomColor () |
| Creates a randomized color and sets it. | |
| void | baseColor (const Vec4f &_c) |
| set the base color (Sets the baseColor which is the same as the emission(const Vec4f& _c) ) | |
| const Vec4f & | baseColor () const |
| get the base color ( Same as emission() ) | |
| void | emissionColor (const Vec4f &_c) |
| set emission ( Same as baseColor( const Vec4f& _c )) ) | |
| const Vec4f & | emissionColor () const |
| get emission ( Same as baseColor() ) | |
| void | ambientColor (const Vec4f &_a) |
| set the ambient color. | |
| const Vec4f & | ambientColor () const |
| get the ambient color. | |
| void | diffuseColor (const Vec4f &_d) |
| set the diffuse color. | |
| const Vec4f & | diffuseColor () const |
| get the diffuse color. | |
| void | specularColor (const Vec4f &_s) |
| set the specular color | |
| const Vec4f & | specularColor () const |
| get the specular color | |
| void | overlayColor (const Vec4f &_s) |
| set the overlay color (This can be used to render overlays e.g. additional wireframes in a different color) | |
| const Vec4f & | overlayColor () const |
| get the overlay color (This can be used to render overlays e.g. additional wireframes in a different color) | |
| void | colorMaterial (const bool _cm) |
| Set colorMaterial. | |
| void | enableColorMaterial () |
| Enable Color Material. | |
| void | disableColorMaterial () |
| Disable Color Material. | |
| bool | colorMaterial () |
| get colorMaterial state | |
| void | shininess (float _s) |
| set shininess | |
| float | shininess () const |
| get shininess | |
| void | reflectance (double _m) |
| set reflectance ( not used in OpenGL Rendering) | |
| double | reflectance () const |
| get reflectance ( not used in OpenGL Rendering) | |
| void | indexOfRefraction (double _m) |
| set index of refraction | |
| double | indexOfRefraction () const |
| get index of refraction ( not used in OpenGL Rendering) | |
| void | setRefractive (bool _r) |
| set refractive flag | |
| bool | isRefractive () const |
| get refractive flag | |
| void | pointSize (float _sz) |
| set point size (default: 1.0) | |
| float | pointSize () const |
| get point size | |
| void | lineWidth (float _sz) |
| set line width (default: 1.0) | |
| float | lineWidth () const |
| get line width | |
| void | roundPoints (bool _b) |
| set: round points enabled | |
| bool | roundPoints () const |
| get: round points enabled | |
| void | lineSmooth (bool _b) |
| set: smooth lines enabled | |
| bool | lineSmooth () const |
| get: rsmooth lines enabled | |
| void | enableAlphaTest (float _clip) |
| enable alpha test (draw pixels if alpha >= _clip) | |
| void | disableAlphaTest () |
| disable alpha test | |
| bool | alphaTest () const |
| Return state of Alpha test. | |
| void | enableMultisampling () |
| Enable Multisampling. | |
| void | disableMultisampling () |
| enable alpha test (draw pixels if alpha >= _clip) | |
| bool | multiSampling () const |
| Get state of multisampling. | |
| void | multisampling (bool _state) |
| Set state of multisampling. | |
| float | alphaValue () const |
| get current alpha value for alpha_test | |
| bool | blending () const |
| GLenum | blendingParam1 () const |
| GLenum | blendingParam2 () const |
| void | enableBlending (GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA) |
| enable blending with Parameters (_p1, _p2) | |
| void | disableBlending () |
| disable blending | |
| bool | backfaceCulling () const |
| void | enableBackfaceCulling () |
| enable backface culling (not active by default, see applyProperties) | |
| void | disableBackfaceCulling () |
| disable backface culling (not active by default, see applyProperties) | |
| bool | isEmissive () const |
Static Public Member Functions | |
| static bool | support_json_serialization () |
Protected Attributes | |
| Vec4f | baseColor_ |
| Vec4f | ambientColor_ |
| Vec4f | diffuseColor_ |
| Vec4f | specularColor_ |
| Vec4f | overlayColor_ |
| float | shininess_ |
| double | reflectance_ |
| double | indexOfRefraction_ |
| bool | isRefractive_ |
| float | pointSize_ |
| float | lineWidth_ |
| bool | roundPoints_ |
| bool | linesSmooth_ |
| bool | alphaTest_ |
| float | alphaClip_ |
| bool | blending_ |
| GLenum | blendParam1_ |
| GLenum | blendParam2_ |
| bool | colorMaterial_ |
| bool | backfaceCulling_ |
| bool | multiSampling_ |
Friends | |
| class | MaterialNode |
| Materialnode. | |
Class to store the properties of a material.
Definition at line 79 of file MaterialNode.hh.
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inline |
Set color based on _c.
Basecolor (which is the emitted color is set to zero) The other colors are based on the given color _c
| _c | Sample color used to compute the other color components (ambient, diffuse, specular) |
Definition at line 147 of file MaterialNode.hh.